At Version 5 Games, I built and shipped five Unreal products on FAB, including environment and particle effects packs. OnlyLeaves VFX Pack received Epic featured placement, and the products sold 300+ units.
I shipped VoidGate on Steam as an engineer and co-producer, working across prototyping, launch, build and distribution, and post-launch balancing. I also architected and built Backrooms: Betrayal, a 4–6 player cooperative horror game, as its sole developer.
At LMI, I built UE5 virtual production and synthetic rendering pipelines for a federal aerospace program, producing cinematic renders with custom Niagara VFX, advanced lighting, and live-driven kinematics. I also engineered real-time systems for live orbital data covering 400+ tracked objects and optimized scenes to meet frame budgets under live data load.

