Shaun Ames
@shaunames
Unreal Engine specialist delivering multiplayer, tools, and AAA gameplay systems.
What I'm looking for
I am an Unreal Engine–specialized game developer with eight years of experience building gameplay systems, engine-level tools, and multiplayer experiences for AAA and metaverse projects.
I design and implement Gameplay Ability System (GAS) trees, AI Behavior Trees and EQS, replication, and networked VR systems, and I optimize rendering, materials, LODs and performance to achieve stable 60 FPS across platforms.
I integrate backend services (AWS GameLift, PlayFab, Unreal Online Subsystem/Steam), author custom Unreal C++ plugins and Editor Utility Widgets, and automate builds with Unreal Build Tool to improve team workflows and deployment efficiency.
I lead code and design reviews, mentor junior developers, and have shipped systems for dynamic quests, multiplayer vehicles, replicated UI, and procedural content in metaverse and VR titles.
Experience
Work history, roles, and key accomplishments
Lead Game Developer
Narsun Studios
Jan 2021 - Present (4 years 9 months)
Architected multiplayer systems and engine-level tools in Unreal Engine, improving session stability and reducing latency while delivering AAA-quality gameplay and 60 FPS across platforms.
Gameplay Engineer
RiffVR
Jan 2017 - Dec 2018 (1 year 11 months)
Built immersive multiplayer VR experiences with chunk streaming, replicated systems, and Vivox positional voice, reducing perceived load times and enhancing server-authoritative movement.
Gameplay Developer
EYEchodeea
Implemented GAS-based ability trees, server-authoritative movement, and custom Unreal plugins for procedural mesh generation and dynamic environment destruction in a tourism metaverse.
Senior Gameplay Systems Engineer
Volition
Developed replicated quest, vehicle and combat systems and optimized rendering and build pipelines in Unreal to support metaverse avatars and multiplayer features.
Education
Degrees, certifications, and relevant coursework
Unknown Institution
Bachelor of Science, Game Development
2018 - 2021
Completed a Bachelor of Science degree between 2018 and 2021 with coursework and practical experience supporting game development and Unreal Engine systems.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
riffxr.comPortfolio
youtube.com/watchJob categories
Skills
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