Julian Schlottmann
@julianschlottmann
Unreal Engine developer and multidisciplinary game artist focused on immersive experiences.
What I'm looking for
I am an Unreal Engine developer, game developer, and 3D/2D graphic artist with experience leading projects and producing full asset pipelines for games and interactive experiences.
As Founder and Project Lead at Brain Box 015, I built a third-person action puzzle game in Unreal Engine, handling UE C++ classes, blueprints, cinematics, audio, textures, and project-wide asset production.
I have professional experience as a Front End UI/UX Developer and Multimedia Manager, building sites with React, designing in Unreal UMG, and producing marketing and branded materials using the Adobe suite and Blender.
I am proficient with source control and production tools such as Perforce, GitHub, Helix Core, Substance Painter, and AWS, and I contribute across programming, art, animation, and UX to deliver cohesive, immersive projects.
Experience
Work history, roles, and key accomplishments
Front End UI/UX Developer
Schlottmann Solutions
Mar 2021 - Present (5 years)
Designed and built website UI/UX and front-end functionality using React, producing marketing graphics and vector assets that improved site usability and visual consistency.
Project Lead, Unreal Developer
BRAIN BOX 015
Jan 2021 - Present (5 years 2 months)
Led development of a third-person action puzzle game in Unreal Engine, producing full asset pipelines, cinematics, and game code while managing Perforce source control.
UI/UX Designer/Developer
Highwire Studios
Nov 2022 - Jul 2023 (8 months)
Created in-game UI and optimized animated widgets, HUDs, menus and marketing graphics in Unreal Engine to improve readability and immersion.
Multimedia Manager
Append Media
Feb 2019 - Mar 2020 (1 year 1 month)
Managed creation of branded style guides, marketing assets, video and animation content, and website mockups to support social media and marketing campaigns.
Product/Graphic Designer
Dynacraft BSC
Jul 2016 - Jul 2018 (2 years)
Designed product graphics and e-commerce assets, coordinated with product development and retail teams to visualize product concepts through initial samples.
Concept/Asset Designer
Ammobox Studios
Jan 2014 - May 2018 (4 years 4 months)
Produced character, item, prop and UI art assets and pre-production mockups for games, collaborating with art and production teams to translate concepts into assets.
Education
Degrees, certifications, and relevant coursework
Julian hasn't added their education
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Availability
Location
Authorized to work in
Portfolio
youtube.com/@BrainBox015Job categories
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