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J ZielinskiJZ
Open to opportunities

J Zielinski

@jzielinski

I lead external game-art production, Unreal pipelines, and AI workflow automation across global vendors.

United States
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What I'm looking for

I'm looking to lead external art production, Unreal Engine pipelines, and AI-assisted workflow initiatives where I can improve vendor delivery, asset quality, and scalable production execution.

I've led external game-art production across Studio Wildcard, Iron Galaxy, Zynga, Booming Games, and Activision/Toys for Bob, delivering assets and visuals for ARK: Survival Ascended, Crash: Team Rumble, Call of Duty: Warzone, and casino games.

At Studio Wildcard, I delivered rigging and up-resing for ARK assets within a three-month timeline, while workflow automation reduced art revision cycles by 35% and vendor delivery timelines by 22%. I build vendor qualification, onboarding, scheduling, review, quality-control, and Unreal Engine integration processes that keep distributed teams moving.

I'm currently designing AI-enabled content-production workflows at Handshake AI, including procedural-generation concepts, LLM-assisted review, and in-game agent use cases. I bring 20+ years of art direction, outsourcing, pipeline design, and cross-functional production leadership across AAA, mobile, casino, and interactive media.

Experience

Work history, roles, and key accomplishments

HA
Current

AI Trainer

Handshake AI

Jan 2026 - Present (7 months)

Design and evaluate AI-enabled workflows for interactive-content production, including procedural-generation concepts, LLM-assisted review, and in-game agent use cases. Develop standardized documentation and workflow frameworks supporting distributed teams and multi-vendor coordination.

SW

Art Outsource Manager

Studio Wildcard

Jan 2023 - Dec 2024 (1 year 11 months)

Led end-to-end character and creature external-art production, coordinating outsource partners, internal stakeholders, asset reviews, and Unreal Engine 5 implementation. Delivered rigging and up-resing of ARK: Survival Evolved assets for ARK: Survival Ascended within a three-month production window.

AB

UI Artist

Activision / Toys for Bob

Jan 2022 - Dec 2022 (11 months)

Created featured promotional banner work and UI graphics for 'Crash: Team Rumble' and 'Call of Duty: Warzone'. Implemented optimized 2D/3D assets into Unreal Engine 4 while operating within performance budgets.

IS

Art Outsource Manager

Iron Galaxy Studios

Jan 2020 - Dec 2021 (1 year 11 months)

Directed three concurrent international art-outsourcing workstreams, aligning vendor schedules, asset reviews, approvals, and final delivery across time zones. Served as the primary link among art directors, designers, production stakeholders, and external partners.

BG

Art Director / Art Outsource Manager

Booming Games

Jan 2016 - Dec 2019 (3 years 11 months)

Authored studio art guidelines, documentation, and asset pipelines for all slot game art development. Scheduled and managed asset development across internal artists and third-party global vendors.

ZY

Lead Artist / Lead Art Outsource Manager

Zynga

Jan 2011 - Dec 2016 (5 years 11 months)

Led external art production for concept and animation across multiple studios, owning vendor coordination, schedules, resource allocation, quality review, and quarterly forecasts. Helped establish the initial Hit It Rich art pipeline and supported the transition to casino products.

TS

Lead Artist

Toy Studio

Jan 2009 - Dec 2011 (2 years 11 months)

Implemented Agile methodologies for rapid product iteration, tracking schedules for all internal artists. Led art direction, design guidelines, and aesthetic standards for all new product launches.

DS

Senior Concept Artist / Environmental Artist

Day 1 Studios

Jan 2007 - Dec 2009 (2 years 11 months)

Conceptualized characters, environments, and UI layouts for new project pitches. Modeled, mapped, and optimized low/high-resolution environmental objects with advanced material shaders in proprietary engines.

MG

Senior Cinematic Character Artist

Midway Games

Jan 2005 - Dec 2007 (2 years 11 months)

Sculpted high-resolution character assets, textures, and UV maps for cinematic cutscenes. Managed external vendor creation of Create-a-Player assets and weapons across multiple major titles.

Education

Degrees, certifications, and relevant coursework

UF

USSF / Chicago Fire

License, Coaching

2026 - 2026

Earned the GrassRoots Soccer Coaching License from USSF and Chicago Fire.

LV

Louis Vuitton

Certificate, Luxury Brand Management

2026 - 2026

Earned the Inside LVMH Certificate.

GO

Google

Professional Certificate, Project Management

2022 - 2026

Pursued the Google Project Management Professional Certificate, completing coursework in 2022 and 2026.

IA

Illinois Institute of Art

Bachelor of Fine Arts, Media Arts and Animation

2005 - 2005

Grade: Cum Laude

Earned a Bachelor of Fine Arts in Media Arts and Animation, graduating Cum Laude.

KC

Kalamazoo Valley Community College

Associate of Applied Science, Business Administration

2003 - 2003

Earned an Associate of Applied Science in Business Administration.

Tech stack

Software and tools used professionally

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