J Zielinski
@jzielinski
I lead external game-art production, Unreal pipelines, and AI workflow automation across global vendors.
What I'm looking for
I've led external game-art production across Studio Wildcard, Iron Galaxy, Zynga, Booming Games, and Activision/Toys for Bob, delivering assets and visuals for ARK: Survival Ascended, Crash: Team Rumble, Call of Duty: Warzone, and casino games.
At Studio Wildcard, I delivered rigging and up-resing for ARK assets within a three-month timeline, while workflow automation reduced art revision cycles by 35% and vendor delivery timelines by 22%. I build vendor qualification, onboarding, scheduling, review, quality-control, and Unreal Engine integration processes that keep distributed teams moving.
I'm currently designing AI-enabled content-production workflows at Handshake AI, including procedural-generation concepts, LLM-assisted review, and in-game agent use cases. I bring 20+ years of art direction, outsourcing, pipeline design, and cross-functional production leadership across AAA, mobile, casino, and interactive media.
Experience
Work history, roles, and key accomplishments
AI Trainer
Handshake AI
Jan 2026 - Present (7 months)
Design and evaluate AI-enabled workflows for interactive-content production, including procedural-generation concepts, LLM-assisted review, and in-game agent use cases. Develop standardized documentation and workflow frameworks supporting distributed teams and multi-vendor coordination.
Art Outsource Manager
Studio Wildcard
Jan 2023 - Dec 2024 (1 year 11 months)
Led end-to-end character and creature external-art production, coordinating outsource partners, internal stakeholders, asset reviews, and Unreal Engine 5 implementation. Delivered rigging and up-resing of ARK: Survival Evolved assets for ARK: Survival Ascended within a three-month production window.
UI Artist
Activision / Toys for Bob
Jan 2022 - Dec 2022 (11 months)
Created featured promotional banner work and UI graphics for 'Crash: Team Rumble' and 'Call of Duty: Warzone'. Implemented optimized 2D/3D assets into Unreal Engine 4 while operating within performance budgets.
Art Outsource Manager
Iron Galaxy Studios
Jan 2020 - Dec 2021 (1 year 11 months)
Directed three concurrent international art-outsourcing workstreams, aligning vendor schedules, asset reviews, approvals, and final delivery across time zones. Served as the primary link among art directors, designers, production stakeholders, and external partners.
Slot Art Consultant
Contractor / Freelance
Jan 2019 - Dec 2020 (1 year 11 months)
Developed complete art suites for the 'Deadmau5' slot game in partnership with Microgaming and Eurostar Studios. Executed advanced Spine animation techniques for land-based slot machines.
Art Director / Art Outsource Manager
Booming Games
Jan 2016 - Dec 2019 (3 years 11 months)
Authored studio art guidelines, documentation, and asset pipelines for all slot game art development. Scheduled and managed asset development across internal artists and third-party global vendors.
Lead Artist / Lead Art Outsource Manager
Zynga
Jan 2011 - Dec 2016 (5 years 11 months)
Led external art production for concept and animation across multiple studios, owning vendor coordination, schedules, resource allocation, quality review, and quarterly forecasts. Helped establish the initial Hit It Rich art pipeline and supported the transition to casino products.
Lead Artist
Toy Studio
Jan 2009 - Dec 2011 (2 years 11 months)
Implemented Agile methodologies for rapid product iteration, tracking schedules for all internal artists. Led art direction, design guidelines, and aesthetic standards for all new product launches.
Senior Concept Artist / Environmental Artist
Day 1 Studios
Jan 2007 - Dec 2009 (2 years 11 months)
Conceptualized characters, environments, and UI layouts for new project pitches. Modeled, mapped, and optimized low/high-resolution environmental objects with advanced material shaders in proprietary engines.
Senior Cinematic Character Artist
Midway Games
Jan 2005 - Dec 2007 (2 years 11 months)
Sculpted high-resolution character assets, textures, and UV maps for cinematic cutscenes. Managed external vendor creation of Create-a-Player assets and weapons across multiple major titles.
Education
Degrees, certifications, and relevant coursework
USSF / Chicago Fire
License, Coaching
2026 - 2026
Earned the GrassRoots Soccer Coaching License from USSF and Chicago Fire.
Louis Vuitton
Certificate, Luxury Brand Management
2026 - 2026
Earned the Inside LVMH Certificate.
Professional Certificate, Project Management
2022 - 2026
Pursued the Google Project Management Professional Certificate, completing coursework in 2022 and 2026.
Illinois Institute of Art
Bachelor of Fine Arts, Media Arts and Animation
2005 - 2005
Grade: Cum Laude
Earned a Bachelor of Fine Arts in Media Arts and Animation, graduating Cum Laude.
Kalamazoo Valley Community College
Associate of Applied Science, Business Administration
2003 - 2003
Earned an Associate of Applied Science in Business Administration.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
Skills
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