At Red Storm Entertainment, I led the AFPT implementation for Tom Clancy’s Rainbow Six Siege, helping 264 artists transition from Jira to improved production workflows. I also built the project framework and created onboarding documentation and videos.
For XDefiant, I renovated an unsupported AFPT project and designed automations and Shotgrid-Jira Bridge improvements. I also led the Concept Team’s roadmap planning and supported Associate Producers with production practices.
On Tom Clancy’s The Division: Heartland, I created and maintained the project-wide roadmap for around 30 Cells. I led planning meetings across disciplines and regularly reassessed Art Department pipelines.
Earlier at IRON GALAXY STUDIOS, I created 3D props for Metroid Prime Remastered and Crossfire X, and reviewed and integrated assets for Rumbleverse. My project work also includes art direction and team leadership on The Great Emu Wars and Liminal.

