Sandra Chiem
@sandrachiem
Game Artist specializing in character illustration, UI art, and motion graphics for mobile games.
What I'm looking for
I’m a Game Artist who builds engaging worlds through character design, illustration, and clear, player-friendly UI. Across marketing and in-game needs, I create art assets and motion that help products launch, retain, and perform.
Most recently, I created banners, promo videos, and motion graphics for gaming brands and iGaming partners across multiple platforms (BetMGM, Fanduel, Rush Street, Draft Kings, Ballys, Caesars). Previously, I provided character concepts, background environments, storyboards, and promotional art—then supported outsourcing by preparing clean setup files and quality standards.
I’ve also held senior and lead responsibilities, including established UI art styles, icons and assets, UI layouts/mockups, and animated mockups for Live Ops/Marketing. My work spans 2D character and UI production, storyboarding for game flow, and rotoscoping—supported by tools like Photoshop, Illustrator, After Effects, Figma, Unity, and Spine.
Experience
Work history, roles, and key accomplishments
Game Artist
Aristocrat Technologies
Jan 2023 - Feb 2026 (3 years 1 month)
Created marketing banners, promo videos, and motion graphics for iGaming clients across multiple platforms. Produced game and marketing art including character and visual development work.
Game Artist
Playco
Oct 2020 - Nov 2022 (2 years 1 month)
Provided character concepts, designs, and illustration, plus storyboards for game flow and sequences. Collaborated with engineers and tech artists to export animation and art assets for mobile platforms.
Senior Game Artist
Mobilityware
Jan 2015 - Apr 2020 (5 years 3 months)
Created art style guides, principal character designs, and established UI art styles, icons, assets, and layouts/mockups. Produced storyboards and animated characters and assets for live ops and marketing, coordinating with outsourcing to meet art standards.
Game Artist
Konami Digital Entertainment
Jan 2012 - Dec 2014 (2 years 11 months)
Led UI design and layout work, animated mockups, and created live ops/marketing game art assets and illustrations. Produced art for multiple iOS, Android, and Facebook games including daily challenge content and character-driven titles.
2D Artist
Meteor Games
Jan 2011 - Jan 2012 (1 year)
Created illustrations, game assets, UI, and character designs for multiple game projects. Produced concept art and 2D game art for feature and Facebook titles.
Rotoscope Artist
StereoD
Nov 2010 - Jan 2011 (2 months)
Performed rotoscoping to convert 2D shots into stereoscopic 3D film titles. Delivered film title assets for major productions.
Education
Degrees, certifications, and relevant coursework
Art Institute of Los Angeles
Bachelor's, Media/Animation
Earned a Bachelor's degree in Media/Animation from the Art Institute of Los Angeles.
Availability
Location
Authorized to work in
Portfolio
sandrachiem.wixsite.com/mysiteJob categories
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