aedfx User - Sound Design - aedfx | Himalayas
aedfx UserAU
Open to opportunities

aedfx User

@daytonmoon

Producer/sound designer & UE dev. 10+ yrs Ableton, 2+ yrs coding in Blueprints.

United States

What I'm looking for

Looking to join a boundary-pushing team that turns bold ideas into immersive worlds. I bring 10+ years of audio experience (Ableton, composition, sound design) and 2+ years of Unreal/Blueprint prototyping and visual design. Thrive on rapid experimentation, clear collaboration, and shaping experiences that surprise users.

I’m a cross-disciplinary creator who treats audio and code as two sides of the same instrument.

What I bring

  • Sound craft.
    10+ years in Ableton Live, plus experience in Logic, FL Studio, and Pro Tools. I compose, design, and polish everything from full tracks to granular SFX, always keeping clarity and impact at the forefront.

  • Game development.
    Unreal Engine 5, Blueprint scripting, UI/UX, VFX, shaders. I prototype quickly, optimize for performance, and enjoy wiring up responsive interactions that feel great to play.

  • Visual & 3D chops.
    Blender, Photoshop, Illustrator, After Effects. From modeling low-poly environments to building motion graphics, I give projects a consistent aesthetic thread.

How I work

  • Iterate fast, refine patiently. Rapid proofs of concept followed by detailed polish.

  • Learn on the fly. New tool? New workflow? I slot it in without slowing the team.

  • Communicate clearly. I’ve collaborated with developers, artists, and producers across time zones.

When I’m not in a DAW or engine, you’ll find me field-recording desert ambience or prototyping small gameplay ideas just for fun. Remote-ready, timezone-friendly, and happy to contribute where sound or systems need an extra hand.

Experience

Work history, roles, and key accomplishments

aedfx logoAE
Current

Sound Design

aedfx

Jan 2011 - Present (14 years 5 months)

Compose, design, and deliver end-to-end audio assets—music, SFX, ambiences, UI cues, etc.—using Ableton Live as my primary DAW.
Implement interactive audio in Unreal Engine via Blueprint scripting and MetaSounds, ensuring seamless integration with gameplay logic and performance budgets.
Cross-disciplinary collaboration with designers, programmers, and artists across time zones.

Education

Degrees, certifications, and relevant coursework

Ex'treme Institute logoEI

Ex'treme Institute

Associate's, Recording Engineering

2016 - 2018

Availability

Open to opportunities

Location

United States

Authorized to work in

Salary expectations

70k-100k USD

Interested in hiring aedfx?

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