I created the concept and developed and produced Big Earth at PlayPlay Studios, taking the game from its design and gameplay features through production and publication on Steam. I also created more than 15,000 original photographs for asset production through camera mapping.
At Hopr, I produced 3D animation, motion graphics, and visual content for Google projects including Project IDX, Firebase, and Flutter. Earlier, I founded Square Films, where I worked across 3D modeling, compositing, rigging, animation, lighting, and technical direction.

