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Lucas DavanzoLD
Looking for a job

Lucas Davanzo

@lucasdavanzo

I create optimized 3D assets and realistic PBR textures for digital environments.

Brazil
Message

What I'm looking for

I’m looking to expand my experience in real-time 3D, immersive experiences, and game development while developing my Unreal Engine knowledge and related workflows.

I'm currently creating and texturing 3D assets for Syncker’s digital construction environments and AI-oriented asset library. I build optimized construction and engineering objects in Blender and develop consistent PBR materials in Substance Painter.

My audiovisual and 3D animation background spans the full production pipeline, from modeling and UVs to look development, lighting, rendering, and post-production. I’m focused on hard-surface models, props, and environment assets while expanding into real-time 3D, immersive experiences, and game development with Unreal Engine.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

FM

Faculdade Méliès

Training, Design de Animação / Audiovisual Production

2018 - 2020

Training in 3D animation and audiovisual production, covering the complete 3D production pipeline including modeling, texturing, UVs, rigging, animation, lighting, rendering, and post-production.

MA

Mackenzie

Undergraduate, Advertising

2016 - 2017

Completed three semesters of Advertising studies.

Tech stack

Software and tools used professionally

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