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Guilherme LangnerGL
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Guilherme Langner

@guilhermelangner

3D Artist creating game-ready clothing, armor, and props for games and commercial projects.

Brazil
Message

What I'm looking for

I'm looking for a 3D Artist, Character Artist, or Prop Artist role in game development, preferably remote. I'm also open to contract opportunities.

As a self-employed 3D Artist & Game Asset Creator, I’ve created commissioned clothing, props, and environmental assets for game-related projects. I’ve adapted existing assets to different games’ visual and technical requirements and prepared assets for integration into existing projects.

In my self-employed commercial work, I designed, modeled, and published ten 3D clothing and armor products. I managed production, materials, promotional renders, and publication, creating pieces from medieval and stylized armor to contemporary clothing, footwear, and accessories.

Earlier, as a freelance Graphic Designer, I created logos, vector graphics, and logo animations for clients. Client work also gave me a path into 3D modeling and game-related asset creation.

Experience

Work history, roles, and key accomplishments

SE
Current

Independent 3D Artist & Commercial Product Creator

Self-employed

Jan 2025 - Present (1 year 10 months)

Designed, modeled, and published ten commercial 3D clothing and armor products. Created medieval and stylized armor, contemporary clothing, dresses, footwear, and accessories. Independently managed production, materials, promotional renders, and publication.

SE
Current

Independent 3D Artist & Game Asset Creator

Self-employed

Oct 2022 - Present (4 years 1 month)

Created commissioned 3D clothing, props, and environmental assets for game-related projects. Adapted existing assets to meet different games' visual and technical requirements. Worked with game-specific production pipelines to prepare assets for integration into existing projects.

FS

Graphic Designer

Freelance | Self-Employed

Jan 2016 - Jan 2022 (6 years)

Created logos, vector graphics, and logo animations for clients. Produced visual assets and digital content for commercial projects. Expanded into 3D modeling and game-related asset creation through client work.

Education

Degrees, certifications, and relevant coursework

Guilherme hasn't added their education

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Tech stack

Software and tools used professionally

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