I created high-to-low poly character and hard-surface assets for Icarus Development’s mobile title, Aescension, balancing silhouettes, topology, UV efficiency, and real-time optimization. I also modeled stylized environment assets for a Korean Chuseok advertisement for the Korean Consulate Facebook Page and earned Emily Carr’s 2024 Best Modeling & Surfacing award for ULTI.
I bring hands-on Maya instruction and studio production experience, having taught modeling, retopology, and UV workflows at VanArt Art Studio while mentoring students on portfolio development. At The Artona Group, I used 3D visualizations to support posing, anatomy assessment, and stage design.
