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Joanne Lee

@joannelee1

I build game-ready 3D characters, hard-surface assets, and stylized environments for real-time projects.

Canada
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I created high-to-low poly character and hard-surface assets for Icarus Development’s mobile title, Aescension, balancing silhouettes, topology, UV efficiency, and real-time optimization. I also modeled stylized environment assets for a Korean Chuseok advertisement for the Korean Consulate Facebook Page and earned Emily Carr’s 2024 Best Modeling & Surfacing award for ULTI.

I bring hands-on Maya instruction and studio production experience, having taught modeling, retopology, and UV workflows at VanArt Art Studio while mentoring students on portfolio development. At The Artona Group, I used 3D visualizations to support posing, anatomy assessment, and stage design.

Experience

Work history, roles, and key accomplishments

TI

Photographer Supervisor

The Artona Group Inc.

Aug 2024 - Mar 2026 (1 year 7 months)

Built 3D visualizations to direct subject posing, assess on-camera anatomy, and validate stage designs. Executed lighting setup, subject posing, and studio workflow to maintain efficient production schedules.

ID

3D Character Artist

Icarus Development

Aug 2025 - Feb 2026 (6 months)

Created character and hard-surface high to low poly assets, optimizing UV efficiently for a mobile title, Aescension. Refined silhouette while maintaining optimized poly counts for real-time rendering simulation.

VS

Maya Instructor

VanArt Art Studio

Oct 2021 - Nov 2023 (2 years 1 month)

Taught Maya asset creation workflows, focusing on modeling, topology, retopology, and basic UV mapping. Designed course materials and syllabus to cover diverse students with different proficiency levels.

Education

Degrees, certifications, and relevant coursework

TC

Think Tank Training Center

Certificate, CG Fundamentals

Completed CG Fundamental program with a scholarship from Bardel.

Vancouver Film School logoVS

Vancouver Film School

Certificate, Game Art

Completed Intro to Game Art certificate program.

Emily Carr University of Art + Design logoED

Emily Carr University of Art + Design

Bachelor's Degree, 3D Computer Animation

Studied 3D Computer Animation, receiving the Best Modeling & Surfacing award for project 'ULTI'.

Tech stack

Software and tools used professionally

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