
Jeremy Bouillon
@jeremybouillon
I build game-ready 3D environments, props, and optimized assets for immersive worlds.
What I'm looking for
I've created realistic PBR and stylized environments in Unreal Engine 5 using modular workflows and trim sheets.
At Dgwo Gaming, I improved lighting and optimized environment assets for performance, achieving 170 FPS. I also developed trim sheets, reusable master materials, and tools to speed up production.
As a freelance 3D artist for Knight Bear Studios, I created game-ready props from concept art and production requirements, producing realistic 2K–4K PBR textures and revising assets through feedback and milestone deadlines.
I'm self-taught and motivated by creating beautiful worlds. I've spent extensive time learning art techniques, pipelines, programming languages, and engines, while building client assets and core systems for hobby projects.
Experience
Work history, roles, and key accomplishments
Environment Artist & Level Design
Dwo Gaming
Jan 2025 - Present (1 year 8 months)
Created realistic PBR and stylized environments in UE5 using modular workflows and trim sheets. Improved lighting and optimized environment assets for performance, gaining 170 FPS.
Education
Degrees, certifications, and relevant coursework
Self Taught
Self Taught, 3D Art
2021 - 2025
Activities and societies: Attended 2023 Game Developer's Conference (GDC) in San Francisco, CA.
Self-taught education with intensive daily practice in art techniques, pipelines, and engines. Created 3D assets for clients and attended GDC 2023 for industry feedback.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/jeremynbJob categories
Skills
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