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Nick Demas

@nickdemas

Photoreal 3D environment artist specializing in game and product visualization.

United States
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What I'm looking for

I seek collaborative game or product teams where I can create photoreal environments, advance technical art skills, and contribute to shipped titles.

I am a photoreal 3D environment artist with nearly two years of industry experience and about five years studying environment art. I focus on hard-surface and organic modeling, texturing, level design, and set dressing for games and product visualization.

At Fibbl I created over 100 models of bags and shoes for fashion brands, cleaned up 3D scans in Blender, and produced reflective maps in Substance 3D Painter. I have collaborated with brands such as Sketchers, Gant, Rains, Elten, and Sandqvist.

I contributed environment work to a released title at Airstrafe Interactive, greyboxing and set dressing open-world areas, placing spawnable objects, NPCs, and enemies, and building areas like the Canyon and Crater. I also recreated cinematic scenes in Unreal Engine and worked with Sequencer on camera blocking.

I hold a certificate in digital production with emphasis on Game Art from Gnomon and have foundational studies in traditional art and mechanical engineering. I am a quick learner, a hard worker, and thrive in collaborative production environments.

Experience

Work history, roles, and key accomplishments

FI

3D Artist

Fibbl

Apr 2024 - May 2025 (1 year 1 month)

Produced over 100 high-fidelity 3D models of bags and shoes for multiple fashion brands, cleaned up 3D scans in Blender, and authored reflective maps in Substance 3D Painter to meet brand visual standards.

AI

Environment Artist

Airstrafe Interactive

Mar 2023 - Oct 2023 (7 months)

Greyboxed and set-dressed open-world environments, placed spawnable objects and NPCs, and delivered key areas (Canyon, Crater, starting area) for the September 2023 release of Saleblazers.

SO

Environment Artist

SoKirspyMedia

Sep 2022 - Nov 2022 (2 months)

Recreated cinematic scenes (e.g., MrBeast "Buried Alive") in Unreal Engine, produced environment props, and used Sequencer to block out camera shots for cinematic presentation.

Education

Degrees, certifications, and relevant coursework

Gnomon School of Visual Effects logoGE

Gnomon School of Visual Effects

Certificate in Digital Production, Game Art / Digital Production

2019 - 2022

Received a certificate in digital production with emphasis on game art and learned industry-standard software and techniques.

Otis College of Art and Design logoOD

Otis College of Art and Design

Non-degree / Coursework, Traditional Art

2018 - 2018

Studied traditional art focusing on form, shape language, and figure drawing during a short-term study period.

Arizona State University logoAU

Arizona State University

Non-degree / Coursework, Mechanical Engineering / Traditional Art

2017 - 2018

Studied mechanical engineering and traditional art with emphasis on perspective and drawing from life.

Tech stack

Software and tools used professionally

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Nick Demas - 3D Artist - Fibbl | Himalayas