Nick Demas
@nickdemas
Photoreal 3D environment artist specializing in game and product visualization.
What I'm looking for
I am a photoreal 3D environment artist with nearly two years of industry experience and about five years studying environment art. I focus on hard-surface and organic modeling, texturing, level design, and set dressing for games and product visualization.
At Fibbl I created over 100 models of bags and shoes for fashion brands, cleaned up 3D scans in Blender, and produced reflective maps in Substance 3D Painter. I have collaborated with brands such as Sketchers, Gant, Rains, Elten, and Sandqvist.
I contributed environment work to a released title at Airstrafe Interactive, greyboxing and set dressing open-world areas, placing spawnable objects, NPCs, and enemies, and building areas like the Canyon and Crater. I also recreated cinematic scenes in Unreal Engine and worked with Sequencer on camera blocking.
I hold a certificate in digital production with emphasis on Game Art from Gnomon and have foundational studies in traditional art and mechanical engineering. I am a quick learner, a hard worker, and thrive in collaborative production environments.
Experience
Work history, roles, and key accomplishments
3D Artist
Fibbl
Apr 2024 - May 2025 (1 year 1 month)
Produced over 100 high-fidelity 3D models of bags and shoes for multiple fashion brands, cleaned up 3D scans in Blender, and authored reflective maps in Substance 3D Painter to meet brand visual standards.
Environment Artist
Airstrafe Interactive
Mar 2023 - Oct 2023 (7 months)
Greyboxed and set-dressed open-world environments, placed spawnable objects and NPCs, and delivered key areas (Canyon, Crater, starting area) for the September 2023 release of Saleblazers.
Environment Artist
SoKirspyMedia
Sep 2022 - Nov 2022 (2 months)
Recreated cinematic scenes (e.g., MrBeast "Buried Alive") in Unreal Engine, produced environment props, and used Sequencer to block out camera shots for cinematic presentation.
Education
Degrees, certifications, and relevant coursework
Gnomon School of Visual Effects
Certificate in Digital Production, Game Art / Digital Production
2019 - 2022
Received a certificate in digital production with emphasis on game art and learned industry-standard software and techniques.
Otis College of Art and Design
Non-degree / Coursework, Traditional Art
2018 - 2018
Studied traditional art focusing on form, shape language, and figure drawing during a short-term study period.
Arizona State University
Non-degree / Coursework, Mechanical Engineering / Traditional Art
2017 - 2018
Studied mechanical engineering and traditional art with emphasis on perspective and drawing from life.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Portfolio
artstation.com/nhdemasJob categories
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