At Riot Games, I designed gameplay environments and competitive map experiences, collaborating with engineering and art teams on scalable gameplay systems and balancing experiences for competitive play.
I founded Square Zero Games and led an independent game studio, coordinating multidisciplinary teams and overseeing concept development, design documentation, and production direction.
As a freelance Game Designer, I design gameplay systems and environments for independent projects, creating design documentation, level layouts, and gameplay mechanics. I work with Unreal Engine, Unity, Figma, and other design tools.

