
Anurag Napalchyal
@anuragnapalchyal
I design addictive combat, systems, and multiplayer gameplay experiences.
What I'm looking for
I currently design games at Qila Games, creating mechanics, systems, and combat that keep players coming back for one more round.
I've designed gameplay at Hitwicket, Scopely, Mayhem Studios, and PlaySimple Games, with experience across multiplayer games, character design, MMORPGs, RPGs, and video games.
I turn ideas into clear specs, user flows, and design documents, using Unity and a player-first approach to balance characters and make combat feel right.
I've also worked as a narrative designer and game researcher, and I enjoy collaborating to build fun, immersive player experiences—and breaking games to make them better.
Experience
Work history, roles, and key accomplishments
Worked as Senior Game Designer at Qila Games.
Worked as Game Designer at Freelance / Self-Employed.
Worked as Game Designer at Hitwicket.
Worked as Game Designer at Scopely.
Worked as Game Designer at Mayhem Studios.
Worked as Narrative Designer at Black March Studios.
Worked as Game Designer at PlaySimple Games.
Worked as Game Researcher And Experience Designer (Intern) at GamesKraft.
Worked as Business Development Intern at BYJU'S.
Education
Degrees, certifications, and relevant coursework
National Institute of Design
Master's degree, Digital Game Design
2017 - 2020
COER University
Bachelor of Technology, Electrical and Electronics Engineering
2013 - 2017
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
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