At Pole to Win International (PTW), I authored and maintained the GDD for Boomheads and designed maze layouts and action sequences. I also designed and balanced combat flow, enemy variety, and encounter scaling for BulletHell.
Across projects including Is It You?, Atlas Mission, and Ninja Raccoon, I worked on live operations, educational gameplay, and game design from concept to launch. I’ve also designed levels and mechanics for mobile games, a Mahabharata-universe metaverse platform, and student projects including Agora and Planet Tigre.
