Harihar Subramanian
@hariharsubramanian
Level Designer and narrative-focused environment builder in Unreal Engine 5.
What I'm looking for
I’m a Level Designer with hands-on experience developing exploration-driven gameplay spaces and narrative-focused environments in Unreal Engine 5. I build levels from initial graybox blockouts into polished gameplay experiences, using Blueprints plus iterative playtesting to sharpen player flow, pacing, navigation clarity, and engagement.
Across projects like Safalta Setu (modular graybox environments, player flow & puzzle design) and Guiding Tails (exploration-driven levels, environmental storytelling, puzzle progression, and NPC interaction), I focus on environmental signposting, readable puzzles, and emotionally guided traversal. I also designed horror experiences—Echoes and NotSoPT—by scripting gameplay progression and encounters in Blueprints, then evaluating spatial tension, interaction density, and scale through repeated iteration.
Experience
Work history, roles, and key accomplishments
Game & Level Designer
Guiding Tails
Created exploration-driven levels focused on environmental storytelling, puzzle progression, and NPC interaction. Developed gameplay loops in Unreal Engine 5 Blueprints and iterated on traversal flow, player guidance, and AI navigation through playtesting.
Game & Level Designer
Safalta Setu
Designed modular graybox and explorable narrative environments in Unreal Engine 5, using architectural layout, lighting, and environmental signposting to improve navigation and immersion. Prototyped interactive levels and traversal systems in Blueprints while supporting playtesting and collaborating with writers on narrative/gameplay scenarios.
Game & Level Designer
Echoes
Designed a first-person horror experience centered on spatial tension, guided exploration, and environmental storytelling. Scripted gameplay progression in Blueprints using puzzle triggers, locked-door systems, inventory mechanics, and traversal sequences, iterating on graybox geometry, lighting composition, and puzzle readability through playtesting.
Education
Degrees, certifications, and relevant coursework
George Brown College
Diploma in Game Design, Game Design
2024 -
Diploma in Game Design at George Brown College, Toronto, emphasizing puzzle readability through structured playtesting.
ICAT Design and Media College
Bachelor of Science in Game Design, Game Design
2019 -
BSc in Game Design at ICAT Design and Media College in Bengaluru, focused on guided exploration and environmental storytelling.
George Brown College
Diploma in Game Programming, Game Programming
Diploma in Game Programming at George Brown College; specific coursework details were not provided in the input.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Salary expectations
Social media
Job categories
Skills
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