At Singularity Games Pvt Limited, I analyzed hyper-casual, casual, and mid-core games to study their mechanics and gameplay loops. I designed, documented, and improved game systems, including difficulty balancing and progression, and created level blockouts and Figma mockups.
For my FPS Game Creation in Unreal Engine 5 project, I used Blueprints to implement gameplay functionality and UI systems, and added multiplayer functionality using replication. I also created and published indie games on Itch.io.

