I create production-ready 3D characters and assets for games and interactive media, combining hard-surface and organic modeling, likeness sculpting, texturing, and real-time workflows.
At Overkill Computers and Meta Labs Agency, I created characters and assets in ZBrush, 3ds Max, and Maya, while also animating, rigging, lighting, rendering, and editing character work for client projects.
I also mentor advanced hard-surface modeling students at Art Heroes 3D Art Academy and have taught 3D modeling, UV mapping, rendering, lighting, and animation at the College of Westchester. My workflow includes ZBrush, Maya, Substance 3D Painter, Unreal Engine, Marvelous Designer, PBR materials, anatomy, and game-engine integration.
