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Francesco Montagnese

@francescomontagnese

I build production-ready 3D characters for games and interactive media.

Zimbabwe
Message

I create production-ready 3D characters and assets for games and interactive media, combining hard-surface and organic modeling, likeness sculpting, texturing, and real-time workflows.

At Overkill Computers and Meta Labs Agency, I created characters and assets in ZBrush, 3ds Max, and Maya, while also animating, rigging, lighting, rendering, and editing character work for client projects.

I also mentor advanced hard-surface modeling students at Art Heroes 3D Art Academy and have taught 3D modeling, UV mapping, rendering, lighting, and animation at the College of Westchester. My workflow includes ZBrush, Maya, Substance 3D Painter, Unreal Engine, Marvelous Designer, PBR materials, anatomy, and game-engine integration.

Experience

Work history, roles, and key accomplishments

AA
Current

Mentor – Hard Surface Program

Art Heroes 3D Art Academy

Mar 2023 - Present (3 years 5 months)

Mentored students in advanced hard surface modeling under Max Puliero in Blender and game engine integration. Guided learners on geometry nodes, UVs, material IDs, and Substance 3D texturing.

KI
Current

Graphic Artist

Krasdale Foods Inc.

Apr 2011 - Present (15 years 4 months)

Designed layouts for supermarket chains; collaborated with Art Director on timely delivery.

CW

Adjunct Professor – 3D Modeling & Animation

College of Westchester

Sep 2013 - Sep 2016 (3 years)

Taught Maya 3D modeling, UV mapping, rendering, lighting, and animation.

Education

Degrees, certifications, and relevant coursework

AA

Art Heroes 3D Art Academy

Likeness Certification, Likeness Sculpting

2022 - 2023

Completed Likeness Certification from Art Heroes 3D Art Academy, specializing in likeness sculpting.

AA

Art Heroes 3D Art Academy

Hard Surface Certification, Hard Surface Modeling

2022 - 2023

Completed Hard Surface Certification from Art Heroes 3D Art Academy, focusing on advanced hard surface modeling.

Mercy College logoMC

Mercy College

Bachelor of Fine Arts, Video Game Design

2007 - 2010

Bachelor of Fine Arts in Video Game Design from Mercy College (Roy Disney School), completed in 2010.

Tech stack

Software and tools used professionally

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