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Dyenome BusinessDB
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Dyenome Business

@dyenomebusiness

I’m a 3D artist delivering real-time-ready assets and customer-focused support to boost quality and revenue.

Colombia
Message

What I'm looking for

I’m looking for a role where I can ship real-time-ready 3D assets and use customer-first support to improve quality and retention—while also contributing to QA/game testing and workflow optimization.

I’m a bilingual customer-focused 3D artist (English C1/Spanish C2) who improves product quality while supporting clients and revenue. I combine optimized digital assets with clear, responsive communication to keep delivery fast and accurate.

As a Freelancer, I’ve designed and delivered over 200 real-time-ready 3D assets and models for indie games and content creators. I work deeply in Blender and Unity pipelines—covering modeling, UVs, texturing, rigging, and optimization—so assets meet platform performance constraints while preserving visual fidelity.

I also strengthen data and operational workflows through hands-on moderation, having moderated and corrected 100+ AI-generated 3D floor plans for higher-quality training data. Previously, I was a Top 10% performer at Accedo, managing client onboarding and troubleshooting technical issues to shorten resolution times and improve retention.

Experience

Work history, roles, and key accomplishments

FR
Current

3D Artist/Designer

Freelance

Jan 2020 - Present (6 years 5 months)

Designed and delivered 200+ real-time-ready 3D assets and models for indie games and content creators. Built Blender and Unity workflows across modeling, UVs, texturing, rigging, and optimization to meet platform performance constraints.

PD

AI Moderator

Planner 5D

Oct 2025 - Mar 2026 (5 months)

Moderated and corrected 100+ AI-generated 3D floor plans to improve training data quality. Standardized annotations, refined model outputs, and identified common failure cases to reduce rework in training pipelines.

Education

Degrees, certifications, and relevant coursework

Universidad Pontificia Bolivariana (UPB) logoUU

Universidad Pontificia Bolivariana (UPB)

Digital Entertainment Design Engineering, Digital Entertainment Design Engineering

2017 - 2020

Completed four semesters of the Digital Entertainment Design Engineering program, gaining practical experience in game design, 3D modeling, interactive media, and foundational engineering principles.

IM

Institución Liceo Mixto

High School Diploma, High School

2015 - 2017

Grade: Distinction

Graduated with distinction and ranked among the top performers on ICFES within the institute and among regional public schools.

Tech stack

Software and tools used professionally

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