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@igorbaturin
Experienced 3D Artist specializing in hard-surface modeling and design.
I am an experienced 3D Artist with a specialization in hard-surface modeling and weapon design for both PC and mobile games. My expertise lies in creating high-quality assets from concept to final in-engine implementation, utilizing a PBR workflow, material creation, and asset optimization. I am skilled in both realistic and semi-stylized styles, with a strong focus on delivering assets on time and within technical constraints.
Throughout my career, I have worked with various studios, including Metaverse Games Studio and Social Quantum, where I designed and modeled hard-surface assets, ensuring alignment with art direction and technical requirements. My projects have included creating materials in Unreal Engine 5 and optimizing assets for mobile platforms. I pride myself on my ability to collaborate effectively with art and concept art teams to deliver high-quality results.
As a freelance Hard Surface Artist, I have modeled military and civilian vehicles, ensuring accuracy and detail for various projects. I am dedicated to enhancing performance and visual storytelling through the development of Level of Details (LOD) and damaged models, always striving to meet client specifications and deadlines.
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Work history, roles, and key accomplishments
Freelance
Nov 2022 - Present (3 years)
Modeled military and civilian vehicles for various projects, ensuring accuracy and detail. Created hard-surface assets and delivered high-quality PBR textures while collaborating with clients to meet technical specifications.
Metaverse Games Studio
May 2024 - Jul 2024 (2 months)
Designed and modeled hard-surface assets for the project 'Angelic: The Chaos of Theatre', ensuring alignment with art direction and technical requirements. Developed trim sheets and decals, created materials in Unreal Engine 5, and collaborated with teams to deliver assets on time.
Social Quantum
Aug 2023 - Jun 2024 (10 months)
Modeled firearms and melee weapons for the project 'Lost Future', creating PBR textures and optimizing assets for mobile platforms while ensuring they met technical and artistic standards.
Sperasoft, A Keywords Studio
Mar 2022 - Jul 2023 (1 year 4 months)
Created environment assets for 'Age of Empires IV' from concept art, applying Face Weighted Normals and PBR textures while optimizing assets for performance and implementing them in-engine.
Sperasoft, A Keywords Studio
Mar 2022 - Oct 2022 (7 months)
Created and optimized game assets for 'Mortal Kombat Mobile' from concept art, working on full-cycle and partial-cycle asset creation and rebaking texture maps for mobile optimization.
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