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Wyatt WingateWW
Open to opportunities

Wyatt Wingate

@wyattwingate

I build game-ready characters and creatures from high-poly sculpt through rigging and PBR texturing.

Zimbabwe
Message

What I'm looking for

I'm looking to create game-ready character and creature assets, contributing across sculpting, retopology, baking, rigging, and PBR texturing in a collaborative production pipeline.

I've led character asset production for Graveyard Gremlins, designing and building hero and background characters for an animated short while owning the full pipeline from high-poly sculpt through rig-ready delivery.

For The Enemy Within, I sculpted hero creature assets for live-action VFX compositing, maintaining production-ready poly density and UV layouts while iterating directly with the director and compositing team. I also engineered resin-print tolerances and modular part splits for my Space King Space Marine project.

I'm a SCAD Animation BFA graduate focused on character sculpting, creature design, and efficient game-ready asset pipelines.

Experience

Work history, roles, and key accomplishments

Education

Degrees, certifications, and relevant coursework

Savannah College of Art and Design logoSD

Savannah College of Art and Design

Bachelor of Fine Arts, Animation

Bachelor of Fine Arts in Animation with relevant coursework in character design, creature sculpting, technical art, rigging and skinning, game design, and 3D asset pipeline.

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