Fairuzia Theananda
@fairuziatheananda
Experienced 3D Artist specializing in animation and character modeling.
What I'm looking for
I am a dedicated 3D Artist with a robust background in creating captivating 3D animations, proficient in all stages from pre-production to post-production. My expertise encompasses modeling, texturing, rigging, lighting, and rendering, tailored specifically for animation and advertising needs. I have a strong focus on character modeling and lighting/rendering, ensuring that every project I undertake is visually stunning and meets the highest standards.
Throughout my career, I have utilized industry-standard software such as Maya, Blender, and Substance Painter, with a current preference for Blender for most of my animation projects. My experience includes working with various studios, where I have honed my skills in shading, lighting, and rendering, contributing to the successful completion of numerous projects. I am passionate about bringing characters to life through animation and continuously strive to improve my craft.
Experience
Work history, roles, and key accomplishments
3D Artist
HomysLab
Dec 2023 - Mar 2025 (1 year 3 months)
Performed character modeling, texturing, and rigging, alongside creating crowd animations for project needs. Fixed or added necessary objects to the animation set and provided lighting for the set according to color scripts, adjusting settings for optimal rendering.
3D Artist
MSV Studio
Feb 2023 - Nov 2023 (9 months)
Configured rendering settings for approved shots and executed the final rendering process. Addressed and resolved problematic shots, including character clothing clipping, floating characters, and issues with unparented or unanimated lighting.
3D Artist
GIT Solution
Aug 2021 - Feb 2022 (6 months)
Created and textured 3D models of props, characters, and logos for various projects. Developed lighting for model render previews to ensure visual quality and adherence to project specifications.
3D Artist
RUS Animation Studio
Sep 2017 - Feb 2018 (5 months)
Performed shading on textured 3D models to adjust material appearance according to requirements. Created lighting for render previews of props and characters, developing key lighting for scenes and applying supplementary lighting to specific shots. Set up and executed rendering for approved finalized shots.
Education
Degrees, certifications, and relevant coursework
Universitas AMIKOM Yogyakarta
Bachelor of Information Technology, Information Technology
Activities and societies: Focused on 3D art and animation, mastering software such as Maya and Blender for modelling, animation, shading, lighting, and rendering. Also developed skills in drawing and texturing using Photoshop and Substance Painter.
Studied Information Technology with a focus on 3D art and animation. Gained proficiency in various software including Maya and Blender for modelling, animation, shading, lighting, and rendering. Developed skills in drawing and texturing using Photoshop and Substance Painter.
Availability
Location
Authorized to work in
Job categories
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