Daniel James
@danieljames1
Passionate 3D artist with 4 years of industry experience.
What I'm looking for
I am a passionate and proactive individual with 4 years of industry experience in game development, ranging from coding to design and implementation. I hold a 1st Class Honours Degree from Liverpool John Moores University, where I gained a comprehensive understanding of the internal operations of major corporations and indie developers in the Computer Games Development sector.
Throughout my career, I have led various commercial projects, including a large-scale application for Sum Vivas, where I focused on creating ultra-realistic environments and managing a team of 3D artists. My experience extends to working with notable clients such as Sky and Cartoon Network, where I have contributed to high-profile projects as a 3D Environment Artist and Level Designer. I am dedicated to pushing the boundaries of game development and continuously learning to enhance my skills in the 3D world.
Experience
Work history, roles, and key accomplishments
Lead of 3D Application
Sum Vivas
Aug 2022 - Present (2 years 10 months)
Led 3D development for a large-scale application deployed in Liverpool City Centre, focusing on visuals and inter-application communication. Managed a team of three and established the studio's 3D pipeline.
3D Generalist
Aniboxx Studios
Jun 2022 - Sep 2022 (3 months)
Headed 3D projects within the studio, encompassing 3D animations, environment art, and work for major clients like Sky and Cartoon Network. Focused on creating ultra-realistic environments and branding 3D DJ characters.
3D Environment Artist
Yuzu Games
Mar 2022 - Jun 2022 (3 months)
Appointed mass level design responsibilities across four large-scale games released on major platforms like Steam and Epic Games Store. Contributed to titles such as Black Gold, Handyman, Spellers, and Collapsed.
Level Designer
Onessus Blockchain Systems
Nov 2021 - Jun 2022 (7 months)
Designed and implemented expansive levels, some spanning 22 km, for games like NiftyVille and HodlGod. Focused on creating large-scale, immersive environments for blockchain-based games.
Global Format QA
Sony Playstation
May 2021 - Aug 2021 (3 months)
Upheld strict examination requirements to ensure high industry standards for game quality. Critically analyzed games for an industry giant, ensuring adherence to quality benchmarks.
Software Query
Sony Playstation
Jan 2019 - Jan 2020 (1 year)
Effectively and critically analyzed games for an industry giant. Contributed to quality assurance through two separate contracts.
Education
Degrees, certifications, and relevant coursework
Liverpool John Moores University
BSc (Hons) Computer Games Development, Computer Games Development
Grade: 1st Class Honours
Gained a comprehensive understanding of the internal operations of major corporations and indie developers within the computer games industry. Focused on incorporating industry-standard curriculum to achieve the highest results, providing skills necessary for a broad understanding of game development.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Job categories
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