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Daniel Alonso HerranzDH
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Daniel Alonso Herranz

@danielalonsoherranz

Game developer who built a 3D game engine with a Bullet physics system and proprietary ECS.

Spain
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I developed a 3D game engine in C++ for Projects 3, including its physics system using Bullet and a proprietary ECS system. The project also included two games: Petanca: TB and Uxía: A Nécora do Montealto.

For my 2025 TFG, I created analysis software for turn-based RPG combat systems, with a character-statistics and progression editor built using Next.js and React Flow. It also includes a combat simulator that gathers statistics.

On a 2025 virtual reality game project about preventing driving under the influence of alcohol, I developed the driving and interaction system, modeled minor assets, and designed the level. I also designed the artistic style, developed the login-page UI, and modeled and animated a background for Global Game Jam.

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Universidad Complutense de Madrid logoUM

Universidad Complutense de Madrid

Grado en Desarrollo de Videojuegos, Software Engineering

2021 - 2026

Grade: 7.2

Activities and societies: .

Pursuing a degree in Software Engineering, with coursework and projects in game development, VR, and web technologies.

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