I developed a 3D game engine in C++ for Projects 3, including its physics system using Bullet and a proprietary ECS system. The project also included two games: Petanca: TB and Uxía: A Nécora do Montealto.
For my 2025 TFG, I created analysis software for turn-based RPG combat systems, with a character-statistics and progression editor built using Next.js and React Flow. It also includes a combat simulator that gathers statistics.
On a 2025 virtual reality game project about preventing driving under the influence of alcohol, I developed the driving and interaction system, modeled minor assets, and designed the level. I also designed the artistic style, developed the login-page UI, and modeled and animated a background for Global Game Jam.

