At Maduxx Inc., I investigated technical, visual, and workflow issues in digital-production projects, revised work, and checked outputs against requirements. I also worked with clients to clarify feedback and align deliverables with project goals.
I delivered 100+ 3D environment, rendering, animation, and interactive/VR projects, most on 1–2 week turnarounds. I optimized Unreal Engine 4/5 and VR scenes to technical performance budgets and target frame rates.
I created real-time interactive experiences with Unreal Engine 4/5 and Shapespark, along with renders and animations using 3ds Max and V-Ray. I also prepared tutorials and workflow guides, trained coworkers, and coordinated team project tasks.
At Inflexion Games, I created game-ready props for Nightingale using Maya and ZBrush, with texturing in Substance Painter. I checked assets against specifications and performance budgets, prepared files for Unreal Engine 4 integration, and incorporated feedback. I'm currently developing formal software-testing skills, including exploratory testing, test documentation, and basic Jira familiarity.

