At GAME NAME, LLC, I created character models and optimized them through retopology, and designed realistic and stylized environments for game levels.
I also created in-game puzzle assets, textures, lighting, and particle effects, and organized and imported art assets into the Unity project.
Previously, I managed the tasks and output of an Art Team as Lead Artist at SOCKSFOR1, LLC. Earlier, I worked as a Senior Artist Assistant at DLINC, LLC and a Fine Art Painter at JEFF KOONS, LLC.

