At KONTORA GAMES, I’ve released three studio-owned games, including Twilight Empires Idle Tycoon, Forbidden Tales, and Merge Team Tactics. I’ve led each project from prototype to store release.
For Forbidden Tales, I coordinated game designers, artists, and writers, planned the roadmap, and gathered player feedback. The game achieved R1/R7/R30 retention of 35% / 15% / 3%.
I’ve also created and launched six games, ported projects between mobile and web, and implemented co-op and competitive multiplayer modes in two casual titles. Our gamification and outsourcing projects achieved client-set goals and KPIs within agreed timelines.
Earlier, I developed Unity games and augmented reality applications, and worked in game design on mechanics, balance, monetization, and events. I work with C#, OOP, and Git, and understand the basics of 3D modeling.

