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Artem Ulianov

@artemulianov

Producer at KONTORA GAMES who released three studio-owned games and brought Forbidden Tales to 35% R1 retention.

Vietnam
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At KONTORA GAMES, I’ve released three studio-owned games, including Twilight Empires Idle Tycoon, Forbidden Tales, and Merge Team Tactics. I’ve led each project from prototype to store release.

For Forbidden Tales, I coordinated game designers, artists, and writers, planned the roadmap, and gathered player feedback. The game achieved R1/R7/R30 retention of 35% / 15% / 3%.

I’ve also created and launched six games, ported projects between mobile and web, and implemented co-op and competitive multiplayer modes in two casual titles. Our gamification and outsourcing projects achieved client-set goals and KPIs within agreed timelines.

Earlier, I developed Unity games and augmented reality applications, and worked in game design on mechanics, balance, monetization, and events. I work with C#, OOP, and Git, and understand the basics of 3D modeling.

Experience

Work history, roles, and key accomplishments

KONTORA GAMES logoKG
Current

Producer

Feb 2024 - Present (2 years 7 months)

- Communicated and aligned projects with clients
- Defined KPIs with clients and effective steps to achieve them through gamification
- Released gamification projects for the largest telecom and radio provider in the CIS region
- Implemented gamifications for major retail companies
- Implemented multiplayer features in casual projects, successfully adding co-op and competitive modes to 2 title

LTL Games logoLG

Programmer

Jan 2024 - Feb 2024 (1 month)

Worked as Programmer at LTL Games.

Dreamfrost logoDR

Programmer

Feb 2023 - Jan 2024 (11 months)

Worked as Programmer at Dreamfrost.

LLC SIRIDAR logoLS

Game Designer

Apr 2022 - Nov 2022 (7 months)

* Full cycle of mechanic development (description, balance, implementation control)
* Competitor Analytics
* Level balance
* Development of events
* Setting up Monetization
* Setting up the combat system
* Setting up the quest system
* Development of tools for game designers
* Training of colleagues

taktika logoTA

Game Designer

Dec 2021 - Mar 2022 (3 months)

* Full cycle of mechanic development (description, balance, implementation control)
* Competitor analytics
* Metrics analysis
* Balance levels
* Monetization study
* Working with appsflyer and Google analytics
* Working with the scoreboard
* Optimization of calculations using Google Sheets scripting

Octavian Game Art logoOA

Unity Developer/ Game Designer

Jun 2020 - Dec 2021 (1 year 6 months)

* Development of Hyper Casual games (full cycle).
* Was responsible for the overall technology stack.
* Led a team of 3 people

Playmous logoPL

Unity Developer

Dec 2019 - Jun 2020 (6 months)

Development of prototypes of Hyper casual games. Support for old projects

ITTest Tula logoIT

Unity Developer

Aug 2019 - Dec 2019 (4 months)

Worked as Unity Developer at ITTest Tula.

Arview logoAR

Unity Developer

Aug 2018 - Aug 2019 (1 year)

Development of augmented reality applications based on sdk Vuforia

DEVAR logoDE

Unity Developer

Apr 2017 - Aug 2018 (1 year 4 months)

Development of augmented reality applications on Unity

VS7 logoVS

Unity Developer

Mar 2016 - Apr 2017 (1 year 1 month)

Development of augmented reality applications based on sdk EasyAR

Education

Degrees, certifications, and relevant coursework

TU

Tula State University

Вычислительная техника

2013 - 2017

Tech stack

Software and tools used professionally

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