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Annie Hughey

@anniehughey

I design enterprise, AI, and consumer products that people can rely on.

United States
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What I'm looking for

I'm looking for a mission-driven team building products people can rely on, where I can work closely with engineering to shape strategy, interaction design, and practical product outcomes.

I'm the founding product designer for Project Topaz, shaping an exploratory consumer mapping platform where maps adapt as people pan and zoom. I lead product strategy, interaction design, and prototyping alongside engineering using Figma, Cursor, Claude, and MapLibre.

At Nike, I designed and contributed SvelteKit code to an internal analytics explorer that made modernized clickstream data searchable across five digital products. Previously at EY Studio+, I led end-to-end product design for enterprise platforms, AI tools, and consumer experiences for Fortune 500 clients.

My work has improved crew hiring completion rates, reduced recruiter support inquiries, designed HIPAA-compliant pharmacy flows, and established AI interaction patterns adopted internally. I also lead digital communications for the Valdez Avalanche Center, making critical avalanche information more accessible to Alaska’s backcountry community.

Experience

Work history, roles, and key accomplishments

VC
Current

Communications Director

Valdez Avalanche Center

Jan 2024 - Present (2 years 9 months)

Leads digital communications for a local nonprofit avalanche forecasting center, translating complex snowpack, weather, and terrain information into accessible public-facing content across social media, events, grants, funding requests, and community notices.

Nike logoNI

Lead Analyst & Designer

Sep 2025 - Mar 2026 (6 months)

Embedded analyst and designer within Nike's Halfpipe Data Engineering squad during an enterprise-wide migration from JSON schemas to the modern Clickstream ecosystem, ensuring business continuity across instrumentation, reporting, and AEP activation.

EY Studio+ logoES

Senior Product Designer

Jan 2019 - Aug 2025 (6 years 7 months)

End-to-end product and UX design for Fortune 500 clients across enterprise platforms, AI tools, and consumer products, from information architecture and research through high-fidelity UI, user testing, design systems, engineering handoff, and analytics implementation.

Education

Degrees, certifications, and relevant coursework

Cornell University logoCU

Cornell University

Bachelor of Arts, Information Science

2014 - 2018

Activities and societies: Research in Cornell's Virtual Embodiment Lab (VR astronomy, Oculus/C#). Award-winning student game designer: Best Gameplay 2017 & 2018, Boston Festival of Indie Games at MIT. Teaching Assistant, CS 1300 & 2300 Introductory & Advanced Web Development.

B.A. in Information Science with a dual concentration in UX Design and Interactive Technologies. Research in Cornell's Virtual Embodiment Lab and award-winning student game designer.

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