
Annie Hughey
@anniehughey
I design enterprise, AI, and consumer products that people can rely on.
What I'm looking for
I'm the founding product designer for Project Topaz, shaping an exploratory consumer mapping platform where maps adapt as people pan and zoom. I lead product strategy, interaction design, and prototyping alongside engineering using Figma, Cursor, Claude, and MapLibre.
At Nike, I designed and contributed SvelteKit code to an internal analytics explorer that made modernized clickstream data searchable across five digital products. Previously at EY Studio+, I led end-to-end product design for enterprise platforms, AI tools, and consumer experiences for Fortune 500 clients.
My work has improved crew hiring completion rates, reduced recruiter support inquiries, designed HIPAA-compliant pharmacy flows, and established AI interaction patterns adopted internally. I also lead digital communications for the Valdez Avalanche Center, making critical avalanche information more accessible to Alaska’s backcountry community.
Experience
Work history, roles, and key accomplishments
Founding Product Designer
Project Topaz
Apr 2026 - Present (6 months)
Leading product strategy, interaction design, and prototyping for a consumer mapping platform centered on exploratory search, with a concurrent design-and-build process using Figma, Cursor, Claude, and MapLibre.
Communications Director
Valdez Avalanche Center
Jan 2024 - Present (2 years 9 months)
Leads digital communications for a local nonprofit avalanche forecasting center, translating complex snowpack, weather, and terrain information into accessible public-facing content across social media, events, grants, funding requests, and community notices.
Embedded analyst and designer within Nike's Halfpipe Data Engineering squad during an enterprise-wide migration from JSON schemas to the modern Clickstream ecosystem, ensuring business continuity across instrumentation, reporting, and AEP activation.
End-to-end product and UX design for Fortune 500 clients across enterprise platforms, AI tools, and consumer products, from information architecture and research through high-fidelity UI, user testing, design systems, engineering handoff, and analytics implementation.
Education
Degrees, certifications, and relevant coursework
Cornell University
Bachelor of Arts, Information Science
2014 - 2018
Activities and societies: Research in Cornell's Virtual Embodiment Lab (VR astronomy, Oculus/C#). Award-winning student game designer: Best Gameplay 2017 & 2018, Boston Festival of Indie Games at MIT. Teaching Assistant, CS 1300 & 2300 Introductory & Advanced Web Development.
B.A. in Information Science with a dual concentration in UX Design and Interactive Technologies. Research in Cornell's Virtual Embodiment Lab and award-winning student game designer.
Tech stack
Software and tools used professionally
Availability
Location
Authorized to work in
Website
anniehughey.comPortfolio
anniehughey.comSalary expectations
Social media
Skills
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