At Netflix, I synthesized research and behavioral data across Games discovery and merchandising to identify why members struggled to find Netflix Games. I briefed senior leaders and helped shape product and design strategy across three organizations.
At Hypixel Studios, I refined Hytale’s product strategy through market research and audience segmentation, and built the foundation for the company’s Insights function.
At Stripe and Meta, I connected qualitative research, surveys, and behavioral data to clarify customer journeys and product engagement. My work informed go-to-market strategy at Stripe and prompted changes to Horizon Worlds’ product pillars, value proposition, and onboarding.
At Riot Games, I developed research programs and product evaluation frameworks across League of Legends and R&D. I also led a seven-person Research and Analytics team supporting League of Legends’ monetization, digital content, and store experience.

