At Kinship, I led research and design for a mental-wellness product addressing social isolation and loneliness. Research and experimentation informed an onboarding redesign that increased paid sign-ups by 37.5 percentage points and reduced cost per trial by $700.
At Real, I led and contributed to mixed-methods research for a mental-health product, working with clinicians to translate therapeutic frameworks into accessible digital experiences. As the sole designer through a product pivot and five-month MVP process, I developed an onboarding experience associated with a 29% increase in first-time-user engagement.
At Instrument, I investigated how parents and teenagers navigated safety, privacy, and agency in digital gaming. I co-designed parental controls intended to protect young people's privacy while preserving their agency, and presented research and recommendations to Epic Games executive leadership through launch.
As an independent consultant, I partner with values-driven startups to investigate user needs and turn research into testable products and interventions. I've taken four MVP products across health, technology, and social-impact contexts from opportunity definition through design, testing, and launch.

