I've built gameplay, multiplayer, UI, and XR systems across commercial Unity productions at Blue Gravity Studios, including social RPGs, procedural FPS roguelites, football simulation, and cross-device UGC experiences.
For Morrowblast, I owned the full production architecture, from procedural generation and combat to custom PSX-style shaders and physics-based AI supporting 1,000+ concurrent enemies. I also helped deliver Pix Football Manager through production UI, internal tooling, AWS backend integration, and its Steam Early Access launch.
My work also includes AR applications at ILikeit, naval training simulations for Armada Nacional de Colombia, and AR/VR experiences at LSV-TECH. I build practical systems that support responsive play, scalable multiplayer, and efficient production workflows.
