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Emmanuel MadrigalEM
Looking for a job

Emmanuel Madrigal

@emadrigalv

Software Engineer & .NET Developer with a strong C# background. Mechanical Engineer leveraging analytical skills and Python to build backend tech.

Colombia
Message

What I'm looking for

I am looking for a stable Backend or Software Developer role within a collaborative team where I can leverage my strong C# background and analytical mindset. I value companies that promote clean code, standard engineering practices, and structured workflows. My goal is to contribute to building reliable software solutions while continuing to expand my expertise in the .NET ecosystem.

Mechanical Engineer transitioned into Software Development with solid experience in C#. After sharpening my programming logic and complex problem-solving skills in the gaming industry (Unity), I am now specializing in .NET Backend Development to build scalable, traditional corporate applications.

Additionally, I possess hands-on knowledge in data analysis utilizing Python, SQL, and Power BI, which strengthens my data-driven mindset when designing databases and APIs. Thanks to my background, I combine technical expertise with strong soft skills such as assertive communication, teamwork, and an autonomous approach to technical troubleshooting.

Experience

Work history, roles, and key accomplishments

BG

Software Developer (C#)

Bacon Games

Jan 2025 - Jun 2026 (1 year 5 months)

Collaborated with backend teams to define data schemas and API requirements for marketplace and inventory features, enabling efficient data exchange. Architected scalable MVC-based systems, integrated REST services (Firebase, Snowplow), and optimized C# performance and memory management for a high-traffic title with 1M+ downloads.

Education

Degrees, certifications, and relevant coursework

GC

Generation Colombia

Bootcamp, Unity Developer

2024 - 2024

Grade: 5.0

Activities and societies: - Developed full-cycle 2D and 3D interactive projects using C# and Unity. - Participated in fast-paced Game Jams, collaborating under pressure with artists and design teams using Git for version control. - Implemented algorithms for real-time physics, UI systems, and state machine architectures.

Intensive programming bootcamp focused on object-oriented programming (OOP), data structures, and game architecture using C# and Unity. The program was designed to simulate agile development environments, requiring high adaptability, rapid prototyping, and memory optimization to deliver high-performance applications under tight deadlines.

EU

EAFIT University

Mechanical Engineering, Mechanical Engineering

2018 - 2023

Grade: 4.0

Activities and societies: - Designed and simulated mechanical components using CAD and CAE software. - Conducted quantitative data analysis for laboratory research and engineering projects. - Collaborated in multidisciplinary teams for capstone projects, focusing on project management and process optimization.

Rigorous engineering program focused on advanced mathematics, fluid dynamics, thermodynamics, and structural analysis. This academic background laid the foundation for my strong analytical thinking, structured approach to technical troubleshooting, and data-driven mindset, which I now apply directly to software architecture and backend engineering.

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