I've developed and maintained five live Unity mobile games at Abersoft Studio, taking core gameplay systems from prototype through release on Android and iOS.
I improve live-game stability and performance through Canvas redraw efficiency, helping raise crash-free rates above 98%. I also integrate Firebase, AdMob, and Unity Ads for analytics, crash reporting, monetization, and monitoring.
I've built polished UI feedback with DOTween and Animator, created custom Unity Editor tools, and refactored legacy systems with SOLID principles, Zenject, and Addressables. I automate Android builds with GitHub Actions and mentor junior developers on architecture and coding standards.
Across Crescentyr, Mojiken Studio, independent projects, and Meducine.id, I've shipped Unity, Godot, Flutter, and Android products—including licensed HTML5 games, Steam-published gameplay, puzzle games, and a medical education app serving 5,000+ members.

