I build cross-platform mobile games and web applications, recently delivering a high-fidelity multiplayer Baloot card game for iOS and Android in Flutter.
For the client project, I created 3D-perspective tables, fluid card animations, and an AI engine that handles regional bidding, timing, and scoring rules. I also delivered iterative builds through TestFlight and Android APKs while laying foundations for multiplayer lobbies and in-game chat.
At Cybill Neard, I built data-driven Node.js and NestJS solutions and reduced latency by 30% through optimized API consumption. I've also developed Android emergency-alert functionality in Kotlin and real-time collaboration features with MERN and Socket.IO.

