At Cybron Technologies, I lead planning and development for live and in-progress mobile titles, including Kung Fu Karate, Carrom Board, and Arrow Puzzle. I coordinate feature planning and upgrade roadmaps across concurrent Unity projects.
At i2Cube, I built Pest Cleaning Simulator 3D from the ground up, implementing spray, vacuum, and rat-mat mechanics. I also developed games spanning simulation, puzzle, and hybrid-casual genres.
At Guava Slice Games, I developed Burger Stack Runner, implementing its core stacking mechanics and runner-style progression systems. At 9D Technologies, I built Tile Match 2D from concept to release and contributed to FPS Encounter.
Earlier, at EmergSol Technologies, I contributed to the core mechanics, level systems, and gameplay tuning of an FPS shooting game. I work primarily in Unity and C#, developing mobile and cross-platform games from concept through launch.

