At Baboons.nl, I built Django and Express services for event indexing, transaction tracking, and payment, data, and wallet integrations. I also wrote a React Native wallet used by about 5,000 people a month and led the front end of a multi-market web marketplace.
With Meloo Interactive, I built two online games in Godot 4. For Neon Brawlers, I developed server-authoritative netcode with prediction, reconciliation, and a headless Linux game server; my test tools compare player state against the server under simulated lag and packet loss.
For Fresh Powder, I shared one deterministic simulation across the game, tests, and server, which validates runs using the game's own code. I also moved snow deformation from the CPU to the GPU, reducing the worst frame from 82.7 ms to 2.8 ms.

