At Boddle Learning, I designed and led the core game architecture, including client-server and peer-to-peer networking systems using Unity 3D and C#. I also developed Pet Puzzle Battle, which achieved 1M+ battle sessions in its first week across WebGL, Android, and iOS.
At Frag Games, I developed and published games across multiple genres and platforms, including WebGL, Android, iOS, and Standalone. I also learned to load game data from manifests, metadata, and scriptable objects.
My project work includes contributing to PlayFab multiplayer for Core Keeper and resolving networking and synchronization bugs. I’ve also implemented gameplay systems, VFX, and UI, and optimized performance across Unity projects.

