At RIFT Games, I built multiplayer features for Xana TCG and developed systems for games and apps including Meme It, Vallarok, and Oaysis. I also created analytics reports with Google BigQuery and Looker Studio to give clients visibility into live game performance.
As a freelance game developer, I work across Unity and Unreal Engine on projects including an AI-driven RPG, a cross-platform action MMORPG, and driving and football training simulations. At Mash Entertainment, I built 20+ mobile games, taking gameplay from prototype through release.

