I’m a Unity Developer with 6 years of professional C# experience, specializing in gameplay systems, multiplayer development, procedural generation, optimization, and technical problem-solving.
On Into the Rabbit Hole, I was the sole programmer responsible for the game’s technical development using Unity and C#. I implemented core gameplay systems including farming, progression, combat, inventory, and a procedural level-generation system that constructs environments and manages transitions between generated areas.
As a Freelance Unity Developer, I develop games and applications across PC, mobile, WebGL, VR, and Nintendo Switch. On CryptoBeasts, I developed and maintained multiplayer gameplay systems using Photon and PlayFab, and implemented persistent player and world data using PlayFab services, APIs, and MySQL-backed systems.

