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Fraser Cameron

@frasercameron

Creative Technologist with 7 years of experience in 3D modeling.

Zimbabwe

What I'm looking for

I am seeking a challenging position that allows me to utilize my skills and continue growing within the field.

I am a Creative Technologist with over 7 years of cumulative experience in creating high-quality 3D models, environments, and graphics. I hold a Bachelor's degree in Visual Effects and am proficient in industry-standard tools such as Maya, Blender, Unreal, Substance, After Effects, and Photoshop. My journey in the field has been marked by a commitment to excellence and a passion for innovation.

Currently, I am working with Collective in partnership with NVIDIA, where I am defining the future of USD and Digital Twin workflows. My role involves optimizing internal workflows for concepting, production, and management, while also honing my skills in animation and texturing techniques. Previously, I collaborated with Polar Media to create cinematic models and environments for live events and virtual production sets, utilizing my expertise in the Adobe Creative Cloud suite.

Throughout my career, I have taken on leadership roles, including serving as the Lead 3D Artist for various high-profile projects such as the Fossil Hunt AR experience showcased at the Perot Museum of Nature and Science. My ability to work well in a team and communicate effectively has been instrumental in meeting client requirements and deadlines, ensuring that every project I contribute to is a success.

Experience

Work history, roles, and key accomplishments

CW
Current

Creative Technologist & Digital Twin Specialist

Collective World

Jan 2024 - Present (1 year 5 months)

Currently working with Collective, in partnership with NVIDIA, to define the future of USD & Digital Twin workflows. Also acting as a pipeline technician, optimising internal workflows for Concepting, Production and Management.

PM

3D Generalist

Polar Media

Jan 2023 - Present (2 years 5 months)

Collaborated with a team of 3D Artists to create cinematic models, environments & visuals for live-events & virtual production sets. Utilized skills in Maya, Substance, Unreal Engine and the Creative Cloud Suite.

HG

3D Generalist

Harleys Global

Jan 2021 - Present (4 years 5 months)

Worked as part of a team to create and develop high-quality 3D models, animations and environments for projects ranging from product showcases to AR exhibitions. Took lead on 3D design for several high-tier clients, utilizing Maya, Blender and Unreal to create, texture and animate 3D assets. Collaborated with designers and directors to ensure projects met client requirements and deadlines.

Education

Degrees, certifications, and relevant coursework

LU

London South Bank University

Bachelors, Visual Effects

Studied Visual Effects, gaining proficiency in industry-standard tools such as Maya, Blender, Unreal, Substance, After Effects and Photoshop. Developed skills in 3D modeling, animation, texturing, rigging, environment building, visual effects, and 2D animation.

CT

Confetti Institute of Creative Technologies

Extended Diploma, Creative Digital Media Production

Completed Level 1, 2 & 3 Extended Diploma in Creative Digital Media Production. Gained foundational knowledge and practical skills in various aspects of creative digital media.

Tech stack

Software and tools used professionally

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Fraser Cameron - Creative Technologist & Digital Twin Specialist - Collective World | Himalayas