Skip to main content
Wilson Justine SisonWS
Open to opportunities

Wilson Justine Sison

@wilsonjustinesison

Senior Unity developer combining multi-agent AI automation with high-quality shipped games.

Philippines
Message

What I'm looking for

I’m looking for a role where I can lead Unity development and agentic AI automation—ship mobile/PC/WebGL features, mentor teams, and keep code quality high with strong architecture, performance focus, and real-world monetization/telemetry integration.

I’m a Senior Unity Developer and AI Systems Engineer with 9+ years of Unity & C# experience and 48 shipped titles across Mobile (iOS/Android), PC (Steam), and WebGL. I build autonomous multi-agent systems that accelerate production speed while maintaining exceptional code quality, using SOLID, Zenject/Extenject, and zero-allocation gameplay loop discipline.

I’ve pioneered an offline-first multi-agent framework that automates Unity Editor manipulation and development workflows—architectural drafting, compile-fixing, visual QA, and UI build pipelines—powered by local LLMs and governed Domain-Driven Design. I’ve also led teams as a Technical Lead, set technical standards, shipped premium mobile titles and prototypes under tight schedules, and integrated monetization and telemetry networks to keep performance and player experience on track.

Experience

Work history, roles, and key accomplishments

TG

Senior Unity Developer

Talofa Games

Jul 2025 - May 2026 (10 months)

Developed and optimized two mobile Unity projects, including core gameplay systems and performance improvements for step-powered RPG/adventure experiences. Built monetization and analytics integrations and implemented performance optimizations for iOS and Android using multiple advertising and telemetry SDKs.

FA

Technical Lead in Game Development

Fanyou

Aug 2022 - Jun 2023 (10 months)

Supervised and mentored developers and designers on three shipped PC titles. Enforced SOLID principles and code reviews, and introduced hybrid Cocos Creator and Unity architectures to cross-compile lightweight WebGL variants.

TG

Game Developer

TSC Games

Oct 2021 - Feb 2022 (4 months)

Solo developed and delivered 9 interactive educational games in Unity based on client-provided pedagogical specifications. Handled visual asset preparation, UI layouts, gameplay mechanics, and audio integration.

CO

Game Developer

Commude

Jul 2019 - Sep 2020 (1 year 2 months)

Solo developed 4 mobile hyper-casual games including programming, asset configuration, and game logic systems. Built a reusable Unity core framework with clean separation of UI, audio, and gameplay modules, and integrated advertising SDKs with retention-boosting telemetry.

Education

Degrees, certifications, and relevant coursework

Cebu Institute of Technology–University logoCT

Cebu Institute of Technology–University

Bachelor of Science in Computer Science, Computer Science

2017 -

Began a Bachelor of Science in Computer Science at Cebu Institute of Technology–University in 2017.

Get matched with your dream remote job

Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!

Sign up
Himalayas profile for an example user named Frankie Sullivan