Wilson Justine Sison
@wilsonjustinesison
Senior Unity developer combining multi-agent AI automation with high-quality shipped games.
What I'm looking for
I’m a Senior Unity Developer and AI Systems Engineer with 9+ years of Unity & C# experience and 48 shipped titles across Mobile (iOS/Android), PC (Steam), and WebGL. I build autonomous multi-agent systems that accelerate production speed while maintaining exceptional code quality, using SOLID, Zenject/Extenject, and zero-allocation gameplay loop discipline.
I’ve pioneered an offline-first multi-agent framework that automates Unity Editor manipulation and development workflows—architectural drafting, compile-fixing, visual QA, and UI build pipelines—powered by local LLMs and governed Domain-Driven Design. I’ve also led teams as a Technical Lead, set technical standards, shipped premium mobile titles and prototypes under tight schedules, and integrated monetization and telemetry networks to keep performance and player experience on track.
Experience
Work history, roles, and key accomplishments
Senior Unity Developer
Talofa Games
Jul 2025 - May 2026 (10 months)
Developed and optimized two mobile Unity projects, including core gameplay systems and performance improvements for step-powered RPG/adventure experiences. Built monetization and analytics integrations and implemented performance optimizations for iOS and Android using multiple advertising and telemetry SDKs.
Technical Lead in Game Development
Human Heroes
Jun 2023 - Jul 2025 (2 years 1 month)
Led the game development department by managing teams, establishing production sprints, and setting technical standards for Unity projects. Shipped multiple premium mobile titles and managed backend architecture, monetization, and telemetry integrations to support live-ops.
Technical Lead in Game Development
Fanyou
Aug 2022 - Jun 2023 (10 months)
Supervised and mentored developers and designers on three shipped PC titles. Enforced SOLID principles and code reviews, and introduced hybrid Cocos Creator and Unity architectures to cross-compile lightweight WebGL variants.
Assistant Technical Lead
CodyWeb
Sep 2020 - Aug 2022 (1 year 11 months)
Developed 20+ hyper-casual games end-to-end, from concept through store submission. Created and maintained modular C# architectural frameworks and managed ad mediation and attribution integrations across a large game catalog.
Game Developer
TSC Games
Oct 2021 - Feb 2022 (4 months)
Solo developed and delivered 9 interactive educational games in Unity based on client-provided pedagogical specifications. Handled visual asset preparation, UI layouts, gameplay mechanics, and audio integration.
Game Developer
Commude
Jul 2019 - Sep 2020 (1 year 2 months)
Solo developed 4 mobile hyper-casual games including programming, asset configuration, and game logic systems. Built a reusable Unity core framework with clean separation of UI, audio, and gameplay modules, and integrated advertising SDKs with retention-boosting telemetry.
Software Engineer
Micab
Mar 2017 - Sep 2017 (6 months)
Developed interactive AR applications using Unity and mobile SDKs, and built desktop utilities in Java and C#. Designed MySQL database schemas using domain-driven design and delivered backend web APIs, plus e-commerce portals using Magento 2, WordPress, and AngularJS.
Education
Degrees, certifications, and relevant coursework
Cebu Institute of Technology–University
Bachelor of Science in Computer Science, Computer Science
2017 -
Began a Bachelor of Science in Computer Science at Cebu Institute of Technology–University in 2017.
Availability
Location
Authorized to work in
Job categories
Skills
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