Cedric Legara
@cedriclegara
Unity game developer building complete mobile and PC titles, specializing in gameplay systems, physics, and player experience.
What I'm looking for
I’m a Unity game developer experienced in building and publishing complete titles, with a focus on gameplay systems, physics, and player experience. I enjoy translating ideas into playable builds quickly, especially through rapid prototyping in game jams.
In production work, I’ve proven I can learn and refactor large existing Unity codebases, then ship stable, scalable features. For Metrocycle 2.0, I led Android porting, restored broken systems, optimized performance, and built a centralized localization system for multi-language educational content.
I also care about gameplay feel and production quality—designing and implementing systems like weather particle effects, avatar customization, modular minigames, and accessible UI/UX. From monetization integration (IronSource and Unity Ads) to narrative scripting with TextMeshPro, I present my work publicly and use feedback to continuously improve.
Experience
Work history, roles, and key accomplishments
Road-safety Mobile Game
Metrocycle 2.0
Aug 2024 - Jul 2025 (11 months)
Collaborated with a team of 3 to expand Metrocycle 2.0 from a web game, identifying development gaps and refactoring a large Unity codebase for scalability and stability. Led the Android port, optimized performance, implemented centralized localization, and built gameplay systems for weather effects, avatar customization, and modular minigames.
Endless Runner Puzzle Game
Involuntary: Odd-One-Out
Apr 2025 - Jun 2025 (2 months)
Designed and developed an endless word-based runner game from concept to release. Integrated monetization with IronSource and Unity Ads, ran closed beta testing with 10+ external testers, and iterated gameplay balance and UX before publishing to the Google Play Store.
Narrative Adventure Game
Life as a Marites
Jan 2025 - Jun 2025 (5 months)
Built a 3D narrative-driven adventure game inspired by Filipino gossiping culture with a team of 2. Implemented dialogue flow with branching choices, scoring logic, and dynamic text presentation using TextMeshPro, and developed UI/interaction systems for responsive player decisions.
Time-Manipulation Puzzle Platformer
Heavenly Hatdogs
Apr 2022 - May 2022 (1 month)
Developed a 3D time-manipulation puzzle platformer with physics-based gameplay for a game jam and evolved it into a polished, convention-ready demo. Implemented a custom player controller (gravity, slope movement, grounded states, and double jump) and presented it at ConQuest 2023 to gather player usability feedback.
Education
Degrees, certifications, and relevant coursework
University of the Philippines Diliman
Bachelor of Science in Computer Science, Computer Science
2022 - 2026
Grade: GWA 1.68 (Cum Laude equivalent)
Activities and societies: DOST Merit Scholar.
Pursuing a Bachelor of Science in Computer Science at the University of the Philippines Diliman from 2022 to 2026. Earned a GWA of 1.68 and is a DOST Merit Scholar (Cum Laude equivalent).
Availability
Location
Authorized to work in
Portfolio
linktr.ee/legara.connectJob categories
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