Emman Magbato
@emmanmagbato
Entry-level game developer focused on Unity, C# gameplay systems, and player-first mechanics.
What I'm looking for
I’m an adaptable game developer committed to continuous learning and building engaging player experiences. I develop PC, mobile, and VR gameplay using Unity Engine and C#, and I’m especially focused on clean gameplay logic, debugging, and gameplay mechanics.
Recently as a Game Developer Intern at Green Module Systems, I designed and developed a mobile endless puzzle gameplay loop with touch-based controls, scoring and progression systems, and difficulty scaling mechanics. In my projects, I built core 2D RPG combat with enemy AI using finite state machines, created environment-based 3D puzzle interactions with Cinemachine, and developed VR educational interaction systems for immersive, event-driven progression.
Experience
Work history, roles, and key accomplishments
Game Developer Intern
Green Module Systems
Designed and developed a mobile endless puzzle gameplay loop focused on increasing difficulty and replayability. Built touch-based controls, a scoring and progression system, and difficulty scaling mechanics to increase puzzle complexity over time.
Education
Degrees, certifications, and relevant coursework
University of St. La Salle
Bachelor of Science in Computer Science, Computer Science
2026 -
Grade: Dean’s Lister
Pursuing a Bachelor of Science in Computer Science at University of St. La Salle starting April 2026. Named Dean’s Lister.
Availability
Location
Authorized to work in
Job categories
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