
Vlad Kozunenko
@vladkozunenko
Senior Unity Developer at Nvizzio Creations who built ECS-native multiplayer supporting ~200 networked bots.
What I'm looking for
At Nvizzio Creations Inc., I built ECS-native multiplayer systems with Netcode for Entities and optimized RPC traffic, physics sync, and gameplay state to support ~200 concurrent networked bots with animation and physics in the target scenario.
I also wrote the tutorial system for Tower Dominion and shipped its iOS and Android port with in-app purchases on both platforms. To address performance issues before launch, I moved cascading ability effects onto Unity’s multithreaded Job System.
Now, I’m building Satan's Ball alone in Unity and using an AI-agent workflow I designed. I also created and maintain Vahta, an open-source tool that lets AI coding agents use API keys without seeing them.
Experience
Work history, roles, and key accomplishments
Independent Game Developer
Spooky Owl
Nov 2025 - Present (1 year)
Building an original Unity title solo, covering game design, ECS/DOTS architecture, URP with custom shaders, UI, and Steam store page. Also created and maintains an open-source tool for AI coding agents to use API keys securely.
Unity / Unreal Engine Developer
Nvizzio Creations Inc.
May 2023 - Oct 2025 (2 years 5 months)
Built ECS-native multiplayer systems on Netcode for Entities, optimized high-load paths to ~200 concurrent networked bots. Shipped mobile ports with IAP, rescued performance via Job System, and owned content-delivery SDK for four live titles.
Senior / Lead Unity Developer
NXRT
Apr 2022 - Jun 2023 (1 year 2 months)
Led two developers in replacing a legacy authoring pipeline with an internal Unity visual-scripting framework, delivering ahead of schedule. Built a companion app streaming live mixed-reality headset view to a tablet, and wrote embedded C++ firmware for a driving simulation.
Unity Developer
Hamsters Gaming
Mar 2021 - May 2022 (1 year 2 months)
Shipped two management/strategy titles to Steam as part of a three-developer team, including Shelter Manager across the full production cycle. Built core simulation loop, progression, rewards, and uGUI/DOTween interface.
Unity Developer
Moonmana
Oct 2020 - Mar 2021 (5 months)
Shipped two mobile titles to Google Play and App Store, handling store pipeline, build delivery, and release support. Produced the best-performing hyper-casual prototype in the company's portfolio at the time.
Co-Founder & CTO
NOOSPHERE ventures
May 2018 - Jan 2020 (1 year 8 months)
Grew a VR/AR venture to a ~15-person team. Wrote production C++ throughout, including Unreal Engine 4 VR and OpenCV computer vision, later Unity AR.
Education
Degrees, certifications, and relevant coursework
Dnipro National University
Master of Science, Micro- and Nanosystems Engineering
2021 - 2023
Pursued a Master of Science in Micro- and Nanosystems Engineering from 2021 to 2023.
Dnipro National University
Bachelor of Science, Micro- and Nanosystems Engineering
2017 - 2021
Earned a Bachelor of Science in Micro- and Nanosystems Engineering from 2017 to 2021.
Availability
Location
Authorized to work in
Website
kozunenko.devSalary expectations
Social media
Job categories
Interested in hiring Vlad?
You can contact Vlad and 90k+ other talented remote workers on Himalayas.
Message VladGet matched with your dream remote job
Sign up now and join over 250,000+ remote workers who receive personalized job alerts, curated job matches, and more for free!
