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@hyokeswaran
Senior Full-Stack Developer | Scalable Systems & Clean Architecture | 8+ YOE
I am a Senior Software Developer with over 8 years of experience in building scalable, cloud-ready applications, particularly in the Web3 and FinTech domains. My journey has been marked by a commitment to clean code practices and mentoring junior developers, ensuring both technical excellence and interpersonal growth within my teams.
At Outfusion, I led a team in developing Spellfire, a Unity-based Web3 trading card game, where I was responsible for sprint planning and architecture of a microservices-based backend ecosystem. My work has included optimizing algorithms for performance, implementing hybrid wallet systems, and developing secure smart contracts across various blockchain platforms.
Previously, at SOTI, I contributed to the development of a diagnostic analytics platform, enhancing device monitoring and security features. My technical skills span a wide range of programming languages and technologies, including Node.js, C#, and various cloud services, which I leverage to create efficient and reliable software solutions.
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Work history, roles, and key accomplishments
Outfusion
Jan 2022 - Present (3 years 10 months)
Led a team of 4 in building Spellfire, a Unity-based Web3 trading card game, owning sprint planning, retros, code reviews, and mentoring juniors. Architected and maintained a microservices-based backend ecosystem using NestJS for the marketplace, game API, contract interface, and telemetry. Optimized booster pack reward selection algorithm by reducing time complexity from O(n²) to O(logn), achievi
SOTI
Jan 2019 - Present (6 years 10 months)
Developed and maintained features for SOTI XSight, a diagnostic, analytics, and helpdesk platform, using a C# back-end and a hybrid AngularJS/Angular front-end. Implemented a secure RSA key transfer system to support backend load balancing, enabling encryption key distribution across instances. Developed unit tests with Jasmine/Mocha and BDD end-to-end tests with SpecFlow, achieving comprehensive
Enable Education
Jan 2017 - Present (8 years 10 months)
Designed and developed 3D training applications in Unity, featuring real-time physics simulations and pre-calculated collision detection. Implemented mesh marking and painting systems with optimized file-based data storage and retrieval. Built gamified learning management systems using asset bundles and embedded web browsers to support dynamic, modular content.
Degrees, certifications, and relevant coursework
Advanced Diploma, Game Programming with Honours
Grade: with Honours
Bachelor of Arts, Psychology
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