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M LML
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M L

@ml04

Expert Game Designer at Funcom who shaped Dune: Awakening’s 3Cs and combat verbs, championing player agency.

United States
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At Funcom, I helped shape and tune many of Dune: Awakening’s 3Cs—Character, Controls, and Camera—and its combat verbs. My focus is championing player agency at the second-to-second and minute-to-minute gameplay levels.

At Ubisoft Montréal, I contributed to the Splinter Cell franchise as a Level Designer. I was responsible for acclaimed levels including Panama Bank, Kokubo Sosho, Defense Ministry, and Presidential Palace.

At Digital Extremes, I led the vision for The Darkness II’s Vendettas mode and BioShock 2’s multiplayer component. I also worked on titles including Warframe, Star Trek, and Dark Sector.

At Ubisoft Toronto, I worked as a Senior Game Designer - Gameplay on Watch Dogs: Legion. Outside game development, I’ve started writing science fiction and published my first short story on the Kindle store.

Experience

Work history, roles, and key accomplishments

Funcom logoFU

Expert Game Designer

Jan 2023 - Oct 2026 (3 years 9 months)

Dune: Awakening

Funcom logoFU

Senior Game Designer

Dec 2021 - Dec 2022 (1 year)

Dune: Awakening

Ubisoft Toronto logoUT

Senior Game Designer - Gameplay

Dec 2020 - Nov 2021 (11 months)

Splinter Cell Remake

Ubisoft Toronto logoUT

Senior Game Designer - Gameplay

Dec 2019 - Nov 2020 (11 months)

Watch Dogs: Legion for PS4 / PS5 / X1 / XSX / PC

Ubisoft Toronto logoUT

Lead Game Designer

Aug 2015 - Nov 2019 (4 years 3 months)

Watch Dogs: Legion for PS4 / PS5 / X1 / XSX / PC

Ubisoft Toronto logoUT

Lead Game Designer

Feb 2015 - Jul 2015 (5 months)

Watch Dogs 2 for PS4 / X1 / PC

Ubisoft Toronto logoUT

Senior Game Designer

Jul 2013 - Jan 2015 (1 year 6 months)

[Unannounced / Canceled Titles]

Digital Extremes logoDE

Senior Game Designer

Feb 2013 - Mar 2013 (1 month)

Warframe for PC

Digital Extremes logoDE

Senior Game Designer

Jan 2012 - Jan 2013 (1 year)

Star Trek for X360 / PS3 / PC

Digital Extremes logoDE

Lead Designer - Multiplayer

Jan 2010 - Dec 2011 (1 year 11 months)

The Darkness II for X360 / PS3 / PC

Digital Extremes logoDE

Lead Designer - Multiplayer

Dec 2007 - Dec 2009 (2 years)

BioShock 2 for X360 / PS3 / PC

Digital Extremes logoDE

Senior Game Designer

Jun 2007 - Nov 2007 (5 months)

[Unannounced / Canceled Title]

Digital Extremes logoDE

Designer

Dec 2005 - May 2007 (1 year 5 months)

Dark Sector for X360 / PS3

Ubisoft Montréal logoUM

Senior Level Designer

May 2005 - Nov 2005 (6 months)

Splinter Cell: Double Agent for Xbox / PS2
Level I was responsible for: New York

Ubisoft Montréal logoUM

Lead Mission Designer

Feb 2005 - Apr 2005 (2 months)

[Unannounced / Canceled Title]

Ubisoft Montréal logoUM

Level Designer

Jul 2003 - Jan 2005 (1 year 6 months)

Splinter Cell: Chaos Theory for Xbox / PS2 / PC
Levels I was responsible for: Panama Bank & Kokubo Sosho

Ubisoft Montréal logoUM

Level Designer

Aug 2001 - May 2003 (1 year 9 months)

Splinter Cell + DLC for Xbox / PC
Levels I was responsible for: Defense Ministry, Presidential Palace, Kola Cell & Vselka Submarine

Ubisoft Montréal logoUM

Level Designer

Feb 2001 - Jul 2001 (5 months)

Rainbow Six RS: Black Thorn for PC

Education

Degrees, certifications, and relevant coursework

CN

Centre NAD

College, Video Game Design

1999 - 2000

Tech stack

Software and tools used professionally

Availability

Looking for a job

Location

United States

Authorized to work in

Salary expectations

135k+ CAD

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