At Funcom, I helped shape and tune many of Dune: Awakening’s 3Cs—Character, Controls, and Camera—and its combat verbs. My focus is championing player agency at the second-to-second and minute-to-minute gameplay levels.
At Ubisoft Montréal, I contributed to the Splinter Cell franchise as a Level Designer. I was responsible for acclaimed levels including Panama Bank, Kokubo Sosho, Defense Ministry, and Presidential Palace.
At Digital Extremes, I led the vision for The Darkness II’s Vendettas mode and BioShock 2’s multiplayer component. I also worked on titles including Warframe, Star Trek, and Dark Sector.
At Ubisoft Toronto, I worked as a Senior Game Designer - Gameplay on Watch Dogs: Legion. Outside game development, I’ve started writing science fiction and published my first short story on the Kindle store.

