At miHoYo Games, I operate official social accounts including Naver café, YouTube, and Twitter, and plan activities for player communities. The accounts have gained 200,000 fans so far.
I plan community strategies around game updates, set goals for each version, and collaborate with creators on commissioned content tied to updates or character themes. I also evaluate campaign results and data.
I monitor Korean and global player feedback on version banners and prepare insight reports. I research successful competitor cases and develop reports with actionable iteration proposals for the project.
At YOTTA Games, I managed Korean-language packages, event copy, advertisements, and other game content. I also operated official communities and Facebook, and worked with Korean game agents on reviews and launches in South Korea.

