Shubhangi Gupta
@shubhangigupta1
Technical Architect and Unity engineering leader scaling multiplayer mobile games with C# and real-time systems.
What I'm looking for
I’m a Technical Architect and Unity engineering leader with 10 years of experience designing and scaling multiplayer mobile games, LiveOps platforms, and high-performance gameplay systems using Unity and C#. I focus on client-server architecture, real-time multiplayer systems, and production-critical development where performance and integrity matter.
I’ve led architectural direction for live real-money gaming products, driving retention-focused technical initiatives that contributed to a 40% increase in DAUs. I also reduced app size by 35% through asset pipeline, build, and runtime optimization, and improved stability by 30% via performance profiling, memory optimization, and quality improvements.
My hands-on leadership covers CI/CD pipelines, automated deployment workflows, and scalable mobile game delivery across Android and iOS. I’ve implemented cross-platform anti-cheat frameworks, accelerated engineering productivity by 50% with AI-assisted tooling, and built multiplayer systems that support high-concurrency events, live tournaments, and reliable production releases.
Experience
Work history, roles, and key accomplishments
Engineering Manager
Junglee Games
Jul 2025 - Present (11 months)
Led architectural direction for live real-money gaming products in Unity and supporting mobile/backend systems, driving scalability and production stability. Delivered retention and performance outcomes, including 40% DAU lift, 35% app size reduction, and 50% faster internal tooling automation.
Lead Game Developer
Junglee Games
Dec 2023 - Jul 2025 (1 year 7 months)
Architected scalable multiplayer gameplay systems for high-concurrency real-money events and live tournaments, improving Unity stability by 30% through performance profiling and quality work. Built CI/CD automation for faster releases and implemented a cross-platform anti-cheat framework to reduce exploit vectors.
SDE III - Game Developer
Junglee Games
Aug 2022 - Dec 2023 (1 year 4 months)
Built Junglee Rummy in Unity and improved gameplay load times by 20% via deep profiling and optimization, while reducing memory usage by 35% in production builds. Designed client-server integrations for live Android, iOS, and other multiplayer environments to support real-time gameplay.
SDE II - Game Developer
Junglee Games
Aug 2019 - Aug 2022 (3 years)
Contributed to multiple shipped commercial mobile games and optimized monetization, performance, and live operations at scale across Android and iOS. Architected and delivered multiplayer systems for live real-money gaming platforms while improving responsiveness and production quality through collaboration with design and art teams.
Game Developer
MetaDesign Solutions
Mar 2017 - Aug 2019 (2 years 5 months)
Executed development of a globally distributed educational 3D Unity game shipped across Android, iOS, Windows, and Mac. Developed multiplayer casual features for Teen Patti and e-Rummy, improving engagement by 50%, and accelerated engineering productivity by 50% through AI-assisted tooling and automation.
Game Developer
Smashing Geeks
Oct 2015 - Mar 2017 (1 year 5 months)
Developed and shipped 30 mobile games across FPS, simulation, and endless runner genres using Unity and C#. Contributed to titles with a combined 10M downloads and built reusable optimization pipelines to maintain stable performance on diverse devices.
Education
Degrees, certifications, and relevant coursework
Banasthali Vidyapith
Bachelor of Technology, Information Technology
2011 - 2015
Earned a B.Tech in Information Technology at Banasthali Vidyapith from 2011 to 2015.
Availability
Location
Authorized to work in
Job categories
Skills
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