
Степан Юрченко
@0006144
I build optimized real-time 3D assets, rigs, animation systems, and automation tools for games and AR.
What I'm looking for
I've built game-ready 3D content, mechanical rigging systems, and animation tools across real-time, AR, and game-server projects for over six years.
At Outriggers Suspension, I create rigging systems for mechanical structures in 3ds Max and develop technical solutions for controlling and animating complex objects. For Dream Vice RP and Aster RP, I adapted characters, objects, and animations while creating MaxScript tools to automate character conversion between GTA engines.
I've also modeled theatrical costumes and simulated clothing for a Virtual Fitting Room AR project, optimized game assets for Furnish Master, and developed AR scenarios and Unreal Engine 4 projects at Portal Khabarovsk. I combine Blender, 3ds Max, Unreal Engine, Unity, MaxScript, and Python/bpy to optimize assets and automate repetitive production work.
Experience
Work history, roles, and key accomplishments
3D Artist
Virtual Fitting Room, AR Project
Jan 2019 - Dec 2020 (1 year 11 months)
Modeled theatrical costumes from photographs and set up cloth simulation for a virtual fitting room.
Technical 3D Artist
Aster RP
Apr 2018 - May 2018 (1 month)
Created and adapted 3D content for a game server, including Russian-style characters, and tested texture optimization methods and modular characters.
3D Designer
ООО «Портал Хабаровск»
Sep 2013 - Dec 2017 (4 years 3 months)
Developed AR scenarios with programmers, modeled and animated objects for educational AR projects, and optimized real-time content using LOD, instancing, and occlusion. Developed two projects on Unreal Engine 4.
Designer-Technologist
ООО «ДВ-РемСервис»
Aug 2012 - Sep 2013 (1 year 1 month)
Modeled products from blueprints, visualized playgrounds and non-standard objects, and prepared vector layouts for cutting machines.
Rigging Artist
Outriggers Suspension
Jan 2025 - Present (1 year 8 months)
Created rigging systems for mechanical structures in 3ds Max and prepared technical solutions for controlling and animating complex mechanical objects.
Video Editor / Translator
Maya Rigging Course (RigPro)
Jan 2024 - Present (2 years 8 months)
Edited educational videos in Premiere Pro and translated training materials between English and Russian.
3D Artist
Furnish Master
Jan 2023 - Present (3 years 8 months)
Performed UV unwrapping and optimization of fish and game object models, preparing them for use in real-time environments.
Education
Degrees, certifications, and relevant coursework
КГБПОУ СПО ХПЭТ
Специальность, Automated systems of information processing and management
2006 - 2010
Studied automated systems for information processing and management.
Availability
Location
Authorized to work in
Salary expectations
Job categories
Skills
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