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Степан Юрченко
Looking for a job

Степан Юрченко

@0006144

I build optimized real-time 3D assets, rigs, animation systems, and automation tools for games and AR.

Russian Federation
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What I'm looking for

I'm looking for work where I can build and optimize real-time 3D content, rigging and animation systems, AR experiences, and production automation tools.

I've built game-ready 3D content, mechanical rigging systems, and animation tools across real-time, AR, and game-server projects for over six years.

At Outriggers Suspension, I create rigging systems for mechanical structures in 3ds Max and develop technical solutions for controlling and animating complex objects. For Dream Vice RP and Aster RP, I adapted characters, objects, and animations while creating MaxScript tools to automate character conversion between GTA engines.

I've also modeled theatrical costumes and simulated clothing for a Virtual Fitting Room AR project, optimized game assets for Furnish Master, and developed AR scenarios and Unreal Engine 4 projects at Portal Khabarovsk. I combine Blender, 3ds Max, Unreal Engine, Unity, MaxScript, and Python/bpy to optimize assets and automate repetitive production work.

Experience

Work history, roles, and key accomplishments

VP

3D Artist

Virtual Fitting Room, AR Project

Jan 2019 - Dec 2020 (1 year 11 months)

Modeled theatrical costumes from photographs and set up cloth simulation for a virtual fitting room.

DR

Technical 3D Artist

Dream Vice RP

May 2018 - Sep 2018 (4 months)

Created and adapted 3D content for a game server, working with characters, objects, and animations. Developed MaxScript tools for automatic character conversion between GTA engines.

AR

Technical 3D Artist

Aster RP

Apr 2018 - May 2018 (1 month)

Created and adapted 3D content for a game server, including Russian-style characters, and tested texture optimization methods and modular characters.

3D Designer

ООО «Портал Хабаровск»

Sep 2013 - Dec 2017 (4 years 3 months)

Developed AR scenarios with programmers, modeled and animated objects for educational AR projects, and optimized real-time content using LOD, instancing, and occlusion. Developed two projects on Unreal Engine 4.

Designer-Technologist

ООО «ДВ-РемСервис»

Aug 2012 - Sep 2013 (1 year 1 month)

Modeled products from blueprints, visualized playgrounds and non-standard objects, and prepared vector layouts for cutting machines.

OS

Rigging Artist

Outriggers Suspension

Jan 2025 - Present (1 year 8 months)

Created rigging systems for mechanical structures in 3ds Max and prepared technical solutions for controlling and animating complex mechanical objects.

MR

Video Editor / Translator

Maya Rigging Course (RigPro)

Jan 2024 - Present (2 years 8 months)

Edited educational videos in Premiere Pro and translated training materials between English and Russian.

FM

3D Artist

Furnish Master

Jan 2023 - Present (3 years 8 months)

Performed UV unwrapping and optimization of fish and game object models, preparing them for use in real-time environments.

Education

Degrees, certifications, and relevant coursework

КГБПОУ СПО ХПЭТ

Специальность, Automated systems of information processing and management

2006 - 2010

Studied automated systems for information processing and management.

Tech stack

Software and tools used professionally

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